There is tons of variety. However, some very smart min/maxers do number crunches, find out the objectively most competitive setup and the rest of us (also min/maxers, practically all of us), fall along.
There is tons of variety. However, some very smart min/maxers do number crunches, find out the objectively most competitive setup and the rest of us (also min/maxers, practically all of us), fall along.
People want things, but never think of the consequences when they get it.
Every job being the same is a good thing its called balance, you want an imbalanced game?
Skill variety is bad because it makes balancing game content harder making for simpler mechanics and easier dps checks.
Skill variety is bad because it makes it harder for players to pick up and play some people are struggling with rotations as it is.
You can glamour equipment.
You want side grades? Okay you go explain to all the people complaining about not having enough space how they now need to use up even more space to get more gear that they might need for that one raid they might do.
We will get more dungeons in 3.1 and 3.2 and 3.3 we get them every patch.
They take time to make.
Again balance. You want these things? Then you get less tight checks and more forgiving/boring mechanics to make up for the lack of consistency from player to player.
You have a player name that no one else has there is your uniqueness.
Then you tell me that the variety this game could possibly have is impossible since it would be more/harder work to implement new content? right, theres not a single game out there who has variety in those things.
Nothing about equip variety requires less challenging tasks, just that some builds will be more usefull in some situations than others. its not like the "best" gear for this situation will be lost or anything.
And your talking about balance? there is right now very less balance between the classes, some deal obviously more dmg than other DD classes, some can hold better aggro than other tanks etc.
Balance would be if every class could reach nearly the exact same result with the same task and thats not what it is right now.
Last edited by Larethian; 07-18-2015 at 10:20 AM.
This game is balanced around the gear we have now with the skills we have now and how they fit onto the GCD other games do not have the same combat system and do not operate the same way that FFXIV does. You can't just add skill options without first thinking up how they fit into the whole rotation, meaning that you can't just add a skill and call it a day if it doesn't slot in nicely it wont work, meaning you then are forcing the devs into either making 2 or more different rotations assuming you switched out skills instead of just adding which will just boil down to which ever is best once someone crunches the numbers anyway. You are basically saying "waste your time making something people won't use".
So you want meaningless stats for the sake of meaningless stats? or you want people to have multiple gear sets for multiple classes just for a few different fights that would make use of them? either you are asking for a pointless addition or you are asking for the people complaining about space to have more reason to complain about space.
Yes so lets just add more crap into the pot and hope it magically fixes these issues? Sounds great lets get right on that!And your talking about balance? there is right now very less balance between the classes, some deal obviously more dmg than other DD classes, some can hold better aggro than other tanks etc.
Balance would be if every class could reach the exact same result with the same task and thats not what it is right now.
What we have now is called synergy in that other classes help other classes with debuffs and buffs. One classes weakness is another's strength everyone can do everything to a certain level that they are meant to doesn't mean they all have to be amazing at everything.
Yes there are a few issues with the new classes but that is pretty standard and balances still need to be made in a real world environment while people get to grips with all the new content.
- Not to mention you were talking about every character playing the same class was the same and not about class x vs class y
Last edited by PotatoWafflez; 07-18-2015 at 10:34 AM.
PotatoWafflez is right OP. I couldn't have said it better myself.
So all you say is new / different stuff is bad because it would mean more work to make it work. so what? we're paying for this game.
different playstyles dont mean that one playstyle has to be worse than another. and right now even with your "balance" there is more than one occasion where people instantly dropped a raid/dungeon because there were the "wrong classes" in the group.
you call that balance? if there was some then every type of group should be able to beat the content, doesnt matter which tank or DD's you have with you.
"assuming you switched out skills instead of just adding which will just boil down to which ever is best once someone crunches the numbers anyway" then its the job of the developers to balance it. its that simple.
Last edited by Larethian; 07-18-2015 at 10:53 AM.
When Rift was coming out, it promised variety, and you could mix and match talent trees to your greatest desire. Guess what happened a month in? Everyone had the same exact talent tree builds, same exact gear set up and stat builds, same exact weapon choices.
Adding variety won't do much other than confuse newer players, as the general end game will always be the same exact setup dressed up in the illusion of choice.
You complain about lack of content and then complain when I tell you it will be more work to implement what you want implemented leading to even more lack of content.So all you say is new / different stuff is bad because it would mean more work to make it work. so what? we're paying for this game.
different playstyles dont mean that one playstyle has to be worse than another. and right now even with your "balance" there is more than one occasion where people instantly dropped a raid/dungeon because there were the "wrong classes" in the group.
you call that balance? if there was some then every type of group should be able to beat the content, doesnt matter which tank or DD's you have with you.
I'll boil it down for you
Do you want A. More game content as in dungeons/raids/maps/trials/hunts?
Or do you want B. More skills that people will stop using once the best setup is found and more gear people will replace next patch?
Because doing one will take away time from the other and I am pretty sure most of the community would pick A.
And that is not the games balance that is the player base going "I don't want to bother trying to do Ifrit HM 2.0 with no caster cause single target dpsing the nails is hard! waaaah" every group can clear anything they can get into with very few exceptions the player base wants the easy way though which is why they will drop group. This is a fault with the players and not the game. I can tell you right now if they implemented "new skills" like you want if people didn't use the "best" ones people would complain and drop group just as quickly.
Also have you seen the debate about WoW loot right now? If not I would go look into that and come back and tell me how "different stats" and "bonuses" is super fun and wonderful. I hope you like not doing consistent DPS because that is the thing that you will see more than anything else.
Last edited by PotatoWafflez; 07-18-2015 at 11:04 AM.
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