A boss fight where it will separate every one in the party and you fight a shadow of yourself.
Then it will combine itself and use the ability's of what the party's jobs consists of.
A boss fight where it will separate every one in the party and you fight a shadow of yourself.
Then it will combine itself and use the ability's of what the party's jobs consists of.
Hells yes. I've wanted this for a while. Or rather, I would prefer a version where after defeating your clone, you do a full party fight with them still being separate, but using party tactics and doing stuff that normal parties would do, (such as attacking healers first, and having tanks go after those who attack the healers)......
The reason I didn't mention it before was...
Ever since they mentioned the Warrior of Darkness at the end of 3.0, I've had a little hope that such a fight might actually be coming, or some variation on it....
Many things from Monster Hunter, though it seems like they sort of already have a few similarities with Bismarck (Jhen Mohran), and Steps of Faith (Lao-Shan Lung).
More dynamic fights in general are needed. Phases changes that have you hunt down what you're fighting, map changes like Jhens second phase, and Shantien from Frontier G. Just more in general that gives you that feeling of a big fight taking place in a big area, not standing on a rock in the middle of a cave somewhere hitting something until it's dead.
Also, more visually pleasing fights like the Shiten Dhisufiroa https://youtu.be/luF2gR_44S4, and fights in general that seem to break the world around the intensity of the fight. As it is, a lot of the fights are really compact, like they don't take place at all in the world, but in some tiny little zone that separates it from the world completely. (Even if that's exactly how it is)
Going from the first Ultima fight in Praetorium, to the last one was really well done in that way.
Last edited by Ditto; 07-25-2015 at 11:31 AM.
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