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Thread: Boring Endgame

  1. #171
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    Well...
    As soon as I finished the great HW Story..
    I was sad and felt empty<.<
    Because... Now.. Its nothing to do than the "usual" stuff back on 2.X D;
    But not this time. This time I dont join the extremly time wasting threatmill for gears/weaps so they will be worthless again after the next expansion/patches >_>

    I just do (not)everything slowly. And Lv up my favourite Jobs to experience there new job quest story.
    (4)

  2. #172
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    they have way to make content with replay value, the question is do they want to spend time on making them?
    a lot of player have told them that they want content perfectly balanced and such... we did say for long that scripted content was plainly bad and was needed to be changed!

    the trouble, as i have told, is the lack of content to the same level of reward than raid and dungeon (that are often heavily scripted and with a replay value near 0) they need to add activity that can rivalize with dungeon and raid in terms of challenge AND reward! mmorpg is not a dungeon like game type.... they need to make us feel part of the world. after we did complet the story.... we are disconnected of the world and that one trouble they need to work on.

    hamlet defense from the V1 was a try to change this, it's not perfect and can't be reused as this, but the idea behind is interesting. i hope they will go in this sense for when we get closer of the war with the empire. making us needing to fight for protect area from the control of the empire. pve interaction don't need to be left into dungeon, they can even take different form... they can even try to look at the fps genre for create new content.

    some idea is a horde mode mixed with the domination the player must keep control of area while fighting wave of enemy! it can be done perfectly, they can even work on a system making the encounter random like the splatoon system making map only avalaible for a time of period. the point of this sort of content it's not that hard to create map for this... since the enemy can be divided between faction like the tribes, the empire, the dragoon or even bandit/pirates! when a faction is completed they can add this to the system while continuing to add new map. the point is to make us part of the conflict roaming around.

    like i have said they can add a system of reward taken from the pvp, with grade earned by the participation of the player, a token system that are used for buy new gears from it. other advantage, it will offer the capacity to choice the type of gears we want to equip. instead to have everyone wear the same equipement at max level. more choice is what they must work on!

    it's only one type of idea, you can do anything you want, that the forte of the mmorpg, nothing is impossible the only limit they have are the one they create themself! another example, since a looot of people like speedrun, why not create a system of time attack with a leaderboard, same different token for get different type of item. the point it's to reward people deciding to spent time into one type of activity based on the time and effort spend into it.
    (1)

  3. #173
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by VargasVermillion View Post
    I said 'once upon a time' not now. Besides the game is basically WoW with some minor differences, So comparisons will always be made. It's a better game than current WoW but is it a better game than older WoW?
    I can answer this as I have played and greatly enjoyed "older WoW". It was the best game ever! Please let's not ask FF14 to surpass it, I am not saying it's impossible, but it's very, very hard.
    FF14 is better than current WoW, and way better than any other game in the field. That's enough for me!
    (1)

  4. #174
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by ExponentialDecay View Post
    this is a p foolish statement. ur saying story-based games have no replay value and that's just false on its face
    Ok, please elaborate in detail how it is false. Let's take out the rewards from the PvE encounters in any game. Are you telling me you would want to do them over and over if we did that? How many times could you do that before becoming bored?
    (0)

  5. #175
    Player
    Atrious's Avatar
    Join Date
    Aug 2013
    Posts
    220
    Character
    Atriese Lolo
    World
    Lamia
    Main Class
    Archer Lv 72
    Quote Originally Posted by SonTensei View Post
    I beat all of the coils (t1-t13) before they got nerfed and will probably end up finishing alex savage before nerfing as well.. anyways it dawned on me and a few friends the other night..

    endgame in 14 is pretty boring.
    wish SE would have spiced it up with HW.

    But .. seems like more of the same from 2.x..

    would be nice to have something challenging to do.
    Current game is like
    1. grind tomes
    2. learn raid
    3. get weekly loot
    4. grind hunts
    5. repeat.
    thats it..
    on top of that, there isnt much uniqueness about the loot.
    do something please SE
    If anyone is bored atm, its most likely their fault for rushing. I took my time. I have none of the following issues :P
    (3)

  6. #176
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Atrious View Post
    If anyone is bored atm, its most likely their fault for rushing. I took my time. I have none of the following issues :P
    HW has been out for a month now. Most people have been able to get through the 51-60 content. Now that they are at end game (referring to the content you do once you reach level 60) they are annoyed that it's that same as 2.XX with nothing really new to offer other than different settings. It's two primal EX, 3 dungeons, and raid. People want something new and different to do, but are stuck with the same old routine.
    (9)

  7. #177
    Player
    IzzyData's Avatar
    Join Date
    Jun 2015
    Posts
    147
    Character
    Izzy Pollux
    World
    Faerie
    Main Class
    Rogue Lv 80
    There needs to be a purpose for having better gear. Getting gear just for the sake of getting gear seems pretty pointless to me.

    In my opinion the pvp needs to be redone and become a much bigger focus. That way you get better gear to succeed better in pvp. There could be a leaderboard for that or something. Or for pve there could be some kind of arcade mode with a time-attack dungeon type thing with a leaderboard.

    Basically there needs to be some competitive purpose to end-game or else it isn't any different than a single player game that you finish and have nothing left to accomplish.
    (3)

  8. #178
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    FFXIV:ARR is average when it comes to end game and there really isn't much they can do about it. Coordinated jump rope requires party members to be in sync with one another to succeed, but they've built the group content around a lobby gaming tool where you play with random players. You could know the fight perfectly and still fail nine out of ten times because your teammates never practiced with one another before. In fact, that accounts for more of my end game deaths than when I was learning the fights.

    Stuff like Coil is niche material for a niche audience, which is why Alexander is so easy now. FFXIV wouldn't be doing so well if they tried another Coil raid. They've already made a cash shop before the first expansion. It'd be understandable if they were to go free to play before the next.
    (0)
    Last edited by Fendred; 07-21-2015 at 03:24 AM.

  9. #179
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Fendred View Post
    Which is why Alexander is so easy now. FFXIV couldn't survive another Coil raid.
    maybe because it's the story mode and another mode come tomorrow?

    outside this they can solve all them trouble by stoping to turn the whole game around dungeon and raid. MMORPG are not a dungeon simulation game and until they don't try to change this the problem will stay like this
    (1)

  10. #180
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by silentwindfr View Post
    maybe because it's the story mode and another mode come tomorrow?

    outside this they can solve all them trouble by stoping to turn the whole game around dungeon and raid. MMORPG are not a dungeon simulation game and until they don't try to change this the problem will stay like this
    One dungeon with a single difficulty is different than having a normal mode dungeon with an optional higher difficulty. Savage mode coil is kind of different, considering basic Binding Coil was already designed to appease a niche group. Savage coil was for a very niche group indeed.
    (0)

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