Quote Originally Posted by Darkshade View Post
I was expecting tons of system revisions and overhauls in 3.0, but NOPE
Have more FATEs, have Hunts, have a weekly lockout here and there, also here are some boring forgettable hallways "Dungeons" for you to grind your weekly esoterics for likely more loreless gear that will be outdated if not at release within 3-6 months after :3

I surmise that "experimentation" is one of the last thing on SE's minds after the disaster 1.0 was, so we'll continue to get this hybrid Final Fantasy WoW like until you're sick of it.

It's a shame because the dev team seem to have a lot of passion, but I feel like resources and priorities are misplaced.
i agree 100% with you, ok i knew that there will be familiar mechanics here and there but the EXACT copy of 2.0 boring ilvl progression alongside the typical raid-primal-casualraid mechanic is a major turn off.Now they have a huge world but they filled it with unimportant things. They have to stop makeing a game that only looks nice in Promotion videos, we actualyl need content that is fun longer then 1-2 playthroughs.

especially the lvl 60 dungeons (above all neverreap) are so horribly boring.

And instead giving us nice questing and story for the Jobspecific gear, we get the currency system. So that makes 3.0 worse then 2.0 for me.
2.0 started really good, then with each lazy patch it got more into that treadmill and content wasnt even real content, it was just tome grind after tome grind.

Did SE lose all its creativitiy?