I really wish that the game had the wealth of content variety that FFXI did with the Aht Urhgan expansion. ToAU itself brought in Assault, Besieged, Salvage, alongside a more traditional "raid" in Einherjar, as well as the best thing ever: Nyzul Isle which was relevant content to small groups with floors of different layouts and random objectives / enemy combinations with a timer you were always racing against. I've not had anything in this game be as fun as Nyzul Isle was in FFXI.

But that's a large part of the problem: everything in this game feels very similar to everything else, and 3.0 looks like it's going to repeat the exact same pattern: "primals," raid, 24-man content. So even if the content is new, I feel like I've been there before already. And I have.