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Thread: Boring Endgame

  1. #121
    Player
    Writer's Avatar
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    Apr 2015
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    57
    Character
    Zansei Kaujin
    World
    Cactuar
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    Ninja Lv 90
    New player here, and I have to say you people sound so stupid saying everything between now and endgame is filler. It's not - if it was they wouldn't put effort into it. Dungeons and forced slow down to level. Think for a second, does it sound like the game wants you at end game day one? No, it does not.

    That being said - and correct me if I'm wrong since I've only gotten to level 18 - I think the game does need somethings like say, team leves.

    Areas with puzzles that you have to figure out - like walk three steps forward, jump left, run forward, mount Chocobo to make bigger jump but don't fly. Or, to open this dungeon, you have to find the four numbers exclusive to you in 40 different possible locations based on clues.

    Have hunts where you have to buy the wanted poster in order to parcipate and sell a limited amount based on the server population each day.
    (5)

  2. #122
    Player
    NeaturalBomber's Avatar
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    Sep 2014
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    Character
    Tyche's Arrow
    World
    Kujata
    Main Class
    Warrior Lv 65
    Quote Originally Posted by Writer View Post
    New player here, and I have to say you people sound so stupid saying everything between now and endgame is filler.

    That being said - and correct me if I'm wrong since I've only gotten to level 18 - I think the game does need somethings like say, team leves.

    Areas with puzzles that you have to figure out - like walk three steps forward, jump left, run forward, mount Chocobo to make bigger jump but don't fly. Or, to open this dungeon, you have to find the four numbers exclusive to you in 40 different possible locations based on clues.

    Have hunts where you have to buy the wanted poster in order to parcipate and sell a limited amount based on the server population each day.
    See even a new player can justify great ideas instead of whining about boring content
    Great use of a thread thank you for a great post
    (2)

  3. #123
    Player
    BubblyBoar's Avatar
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    Aug 2013
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    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    The answer is really simple really. It was even given on the first page of this topic, so I don't know why this topic is still going on. FFXIV is a themepark MMO. It offers a ton of varying content for people to enjoy. This means that people who only enjoy one specific kind of content will have far less to do than people that enjoy many different kinds of content. So if you only play for raiding and nothing else, there will never be enough for you to do. You are essentially only playing for 5% of the game. Should SE expand on that? Not really. Considering less than 10% of the people playing make it through that content, it doesn't seem like a good time investment. There's a raid for raiders and that's that. FFXIV's focus is not strictly raiding and endgame. Everything in the game is not means to a raiding end. A game modeled on that ideal was tried and failed.

    That said, I'm one of the people that rushed to 60. I capped in 3 days during EA and I'm not bored at all. I still have so much to do after a month and I love it. This is because I enjoy the game and everything it offers. I don't limit myself to one specific thing and for those that do, the game will be an eternal disappointment. It's not really SE's fault. They want a game accessible to everyone and for as many people as possible to enjoy the content they make. That's just smart business. I think raiders still think they are the majority of players when this was never ever true in FFXIV's lifetime.

    As for "more open world" content...well...we see how that went. Not only are there open world bosses, but also open dungeons (strong holds) and no one bothers with it. Why? There are no rewards. The moment there are, they get zerged down. And if you limited them to only a specific party, it is literally the same as instanced content. Like...LITERALLY. So what's the point? I don't really understand.

    A few pages back, someone mentioned that would like more skill variety or some nonsense. Like SCH/SMN, but for all classes. This person obviously doesn't understand the nightmare and pain SE has gone through to balance those two classes. So much so that SMN couldn't be fixed until HW. So much so they are literally abandoning the class system all together. So......=X
    (3)

  4. #124
    Player
    Writer's Avatar
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    Apr 2015
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    Zansei Kaujin
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    Cactuar
    Main Class
    Ninja Lv 90
    Um, I think the difference between instanced content and open world is that you wouldn't have to or be able to Duty Find the content thus giving a reason to party up and meet players. If they don't make it a requirement but allow a player to create a party if they wish to work together it would help bolster people making friends and working together. Naturally, these things should be made with people partying up in mind while those that do it solo would find the content quite hard to do alone but not impossible.

    I think that's the difference.
    (2)

  5. #125
    Player
    VargasVermillion's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Need actual progression and raid tiers imo.
    (0)

  6. #126
    Player Nadirah's Avatar
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    May 2015
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    Gridania
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    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    I think the problem here is that you're too selective in your activities and have too much time spent iin game.

    Have three jobs at 60, working on 4 and 5, and just started my crafting. I grow my fc's garden and keep our chocobos trained. We run stuff almost nightly.

    I'm not bored. You don't speak for me. I'm sorry you're so bored with not having five tiers of hardcore raids in a game that's not really focused on hardcore raids because that's obviously the only thing to do at level cap.
    (1)

  7. #127
    Player
    Zabuza's Avatar
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    Feb 2013
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    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kaedan View Post
    I see a whole lot of whining and complaining and absolutely no suggestions on what SE do instead.

    Seriously, if you're going to ***** and moan, at least say what you want. Because right now, you sound like little people who don't actually know what they want.
    They don't know what they want. Not at all. The same syndrome with people who cried for years they wanted innovation in the MMO genre, and then showed no interest in MMORPGs that tried to innovate. The devs know the safe cut and dry method is the way to go.

    The best part is these devs come out with content faster than pretty much any other MMO's dev team and the complaints are still rabid. People are just insatiable.

    I suppose the one thing they could do is make content that is fun to repeat over and over. I know when I used to PvP in MMOs I'd have fun playing even the same three battlegrounds over and over because the way enemy players fight is unique every time, so PvP is content that doesn't lose its fun factor. If they improved the PvP as much as they could, that may help.

    As far as PvE content goes? I have no friggin clue man. Fighting scripted mobs is only fun for so long, no matter how difficult those mobs are. They just can't be designed fast enough to satisfy the content gluttons. This isn't a problem of just FFXIV, in fact other MMOs who come out with content slower have it worse. Make no mistake, pretty much EVERY MMO takes longer to come out with content than this game. So at this point these people's complaints are not with the game but with the genre itself. THIS is what a theme park MMO is.

    Make the fights too difficult and the casuals complain and moan about the difficulty, and become demoralized and eventually bored. Make it too easy and THIS happens. There really is just no good answer to combat this issue. This black hole of content people claims exists in fact didn't exist in older MMOs because everything took longer to do. They artificially extended your time. Now with the modern MMO's focus on accessibility, devs can't make content fast enough, no matter how good they are at their job, no matter how passionate and hard working they are.

    For all you people claiming you want innovation, please, by all means, let's hear your amazing and innovative suggestions that would solve the problems the MMO genre has been plagued with for years.

    Quote Originally Posted by DukeBurden View Post
    LOL! I'm not your bro, bro. First of all. Secondly, You're acting like I haven't done the same content as you. I've done it, it was great, it was fun! BUT! There's no replay value! There's no variety. There's nothing else outside of that. THAT makes a boring endgame experience.
    PvE encounters intrinsically have no replay value once you figure out the mechanics and how to beat them. This would be no different in any other MMO you play, it's just the nature of PvE...

    Only things that extend lasting appeal in PvE type single player games is adding better armor/weapons, collectibles, costumes, and achievements. Interestingly enough, FFXIV has all of this as well.

    Most of this thread just screams to me of entitled gamers demanding things having no idea how to make things better or what they are talking about.
    (6)
    Last edited by Zabuza; 07-19-2015 at 05:49 PM.

  8. #128
    Player
    BubblyBoar's Avatar
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    Xyno Edajos
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    Cactuar
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    Thaumaturge Lv 90
    Quote Originally Posted by Writer View Post
    Um, I think the difference between instanced content and open world is that you wouldn't have to or be able to Duty Find the content thus giving a reason to party up and meet players. If they don't make it a requirement but allow a player to create a party if they wish to work together it would help bolster people making friends and working together. Naturally, these things should be made with people partying up in mind while those that do it solo would find the content quite hard to do alone but not impossible.

    I think that's the difference.
    There's content like that though. The exact content that's considered "endgame" right now is exactly that. You have to make a party to enter and complete it and it can't be queued up alone and done with random people. You have to actually make the party. But that is considered instanced content because it is in an instance, not the open world. Open World content are things like hunts and treasure hunting and the like. Things that don't require an instance. That said, these things get zerged down unless they are restricted to your party only. At which point, they might as well be instanced.
    (1)

  9. #129
    Player
    Writer's Avatar
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    Zansei Kaujin
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    Cactuar
    Main Class
    Ninja Lv 90
    I was thinking more along the lines of, let's say, how you can enter dungeons undersized. Except you could go from solo to max amount of party members and even form some sort of alliance or whatever with another party to tackle it together, but it's not required to be a certain size. It would be done for end game content rather than old game content. Imagine a hunt that is party restricted because you have the wanted poster - other parties can't attack it but you can and you can either form a party or decide to go after it solo. It would be designed for eight max but can be done from 1 to 8. Open world so no ring lines. That kind of thing which I understand is different.
    (0)

  10. #130
    Player
    BubblyBoar's Avatar
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    Xyno Edajos
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    Cactuar
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    Thaumaturge Lv 90
    But...isn't that the same as instanced content? What is different about it at all aside from the fact that you can challenge it with less than 8 people? People can watch you fight it? I don't understand really. That said, to make it possible to be done with a single person (or any varying size from 1-8) would make it too easy for people that are bored with endgame content now.
    (1)

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