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Thread: Boring Endgame

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  1. #1
    Player
    Shadowsun's Avatar
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    Iselia Shadowsun
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    Excalibur
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    Fisher Lv 50
    Quote Originally Posted by ZyloWolfBane View Post
    Nevermind the fact SE still hasn't learned how to give us ways to level alt classes once we're reached max level and have no more MSQs or side quests to do.

    Even if I were to find enjoyment in grinding each class to 60 (1 at 60 ilvl178 and 2 more nearly there, 56 and 58) there's just nothing to do when I finally get there.

    I get it, the theme park formula works. But when you release an expansion that feels like a content patch with a price tag people are gonna be a little salty when they run out of content in a week CASUALLY.


    You really have no idea what you speak of.
    Daily roulettes, levequests, fates, duty finder, challenge log and whatever else I forget - oh daily hunts too

    Tons of ways to get EXP for your alt jobs.

    You just don't want to do any of the work.

    Also dunno about you but if you completely set aside a huge chunk of content because you're not interested in it, its your own damn fault.

    Have you unlocked all crafting master books? All Gathering Folklore books? No? Oh there's something to do.
    (1)
    Last edited by Shadowsun; 07-19-2015 at 02:47 PM.

  2. #2
    Player
    ZyloWolfBane's Avatar
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    Nacht Wulfengard
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    Behemoth
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    Quote Originally Posted by Shadowsun View Post
    You really have no idea what you speak of.
    Daily roulettes, levequests, fates, duty finder, challenge log and whatever else I forget - oh daily hunts too

    Tons of ways to get EXP for your alt jobs.

    You just don't want to do any of the work.

    How nice of you to assume that, let's look at this by the numbers shall we?

    Any of the roulettes played once daily give an average of 16k xp, another 16k if you're playing something that's needed (On my server that's usually tanks). Basically shit xp for the entire run and a pittance of xp at the end.

    How much do FATEs give in NT after 50? 14k, much less time invested.

    How much do bosses give in HW dungeons? 40-100k depending on which one.

    Hunts not much better than FATEs, which are only done once daily.

    Also, new classes don't have challenge logs. Old ones don't progress past 50.
    (1)

  3. #3
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    DukeBurden's Avatar
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    Quote Originally Posted by Shadowsun View Post
    You really have no idea what you speak of.
    Daily roulettes, levequests, fates, duty finder, challenge log and whatever else I forget - oh daily hunts too

    Tons of ways to get EXP for your alt jobs.

    You just don't want to do any of the work.

    Also dunno about you but if you completely set aside a huge chunk of content because you're not interested in it, its your own damn fault.

    Have you unlocked all crafting master books? All Gathering Folklore books? No? Oh there's something to do.
    *facepalm* YOU PEOPLE DO NOT READ! WE'RE TALKING ABOUT ---ENDGAME---, NOT the stupid filler crap. Yes we CAN level alts and craft and gather, but that's not ENDGAME!
    (3)

  4. #4
    Player
    ZyloWolfBane's Avatar
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    Quote Originally Posted by DukeBurden View Post
    *facepalm* YOU PEOPLE DO NOT READ! WE'RE TALKING ABOUT ---ENDGAME---, NOT the stupid filler crap. Yes we CAN level alts and craft and gather, but that's not ENDGAME!
    Also that^

    I only added to his original statement that further irritation of the lack of endgame also stems from lack of viable methods for leveling other jobs to prolong my enjoyment of the game while I wait for content, because there is none.
    (2)

  5. #5
    Player
    Shadowsun's Avatar
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    Iselia Shadowsun
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    Quote Originally Posted by DukeBurden View Post
    *facepalm* YOU PEOPLE DO NOT READ! WE'RE TALKING ABOUT ---ENDGAME---, NOT the stupid filler crap. Yes we CAN level alts and craft and gather, but that's not ENDGAME!
    I did read, stop being condescending.
    I was replying to this very thing he complained about: Leveling alt jobs.

    End game is not only Raiding, thats only if you are narrow-minded.
    There is plenty to do at level 60 - again, if you choose to ignore it thats your own fault.
    (1)

  6. #6
    Player
    Johaan's Avatar
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    Reagan Bayleaf
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    Quote Originally Posted by Shadowsun View Post
    I did read, stop being condescending.
    I was replying to this very thing he complained about: Leveling alt jobs.

    End game is not only Raiding, thats only if you are narrow-minded.
    There is plenty to do at level 60 - again, if you choose to ignore it thats your own fault.
    careful he might *facepalm* again, anything he don't like is called "stupid filler crap".

    There's actually quite a lot to do in the game, but to many people can't see past their nose and think ENDGAME! = raiding.
    (0)

  7. #7
    Player
    DukeBurden's Avatar
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    Quote Originally Posted by Johaan View Post
    careful he might *facepalm* again, anything he don't like is called "stupid filler crap".

    There's actually quite a lot to do in the game, but to many people can't see past their nose and think ENDGAME! = raiding.
    Yeah, I'm gonna facepalm you too because I'm not saying what you guys are suggesting is crap, I'm saying what you guys are suggesting isn't ENDGAME. ENDGAME is the content to do at 60 and quite frankly, it's boring and over too fast.
    (4)

  8. #8
    Player
    BlaiseArath's Avatar
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    Blaise Destin
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    Sargatanas
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    Quote Originally Posted by Shadowsun View Post
    End game is not only Raiding
    Slightly incorrect. You're not wrong in that there is kinda stuff to do, but Endgame is generally defines as any applicable content that becomes available at max level. All these other side things you might be implying exist at 60, are not "End game" activities... houses, Retainers, Triple Triad, the Saucer, none of them require level 60 to do, and therefor cannot be considered "Endgame" activities.

    They are "Side Activities"... which I'm not saying doesn't count... I'M NOT. But I think the biggest gripe in this thread is that most of it was the same stuff we've been doing since 2.X...in fact everything is. The only truly new things in heavensward is flying, and while I get a real kick out of flying around every zone checking out the nooks and crannies... theres like... no reason behind it, so once I've done it once theres little reason to do it again. Even Destiny has open world chests... Why is SE scared of tangible open world rewards? I wish they would take bigger leaps with it. They did take a few this time though. I've found FATEs that drop Pink Armor (A belt), I've found FATEs that drop Barding and some that drop Triple Triad Cards... this is nice.. but why not add Open world "Chests" and "Coffers" like in XI, except make the system suck less. Instead of one person opening it and being done, make it stay "Opened" for about 3-5 minutes where anyone who then finds it (or has a key if they add keys) can also collect spoils from it. They could add TT Cards, Dyes, Synth Materials from local enemies in generous quantities, and even have a "Zone" specific rare drop like a Minion, Mount, Vanity piece or 5* Triple Triad Card, perhaps even a Once-a-Day Tomestone boost.

    I mean, when I find myself considering what to do, I would love if I could say "Well, Churning Mists chest has a 5* Triad card, lets try to get that today", and then glide around the zone looking in every corner of it for that chest to open it and hope for the best. Would anyone not like that? To those thinking it might be a hunt like scenario. Here are some solutions

    1) Chests respawn like B Ranks. After it depops, it will repop somewhere about 30s-1 minute later.
    2) Can only open the chest/obtain spoils from it once every ~6 hours (Even 24 if you wanna make the chests quite valuable), something similar to a map allowance. Or put another wall in (Farming a Key from local enemies could also do the trick)

    We do have Treasure Maps which are actually quite fun as well, but just being able to go out and hunt coffers in the corners of these amazing maps would be fun... something that gives actual MEANING and USE to exploring the open world via-Flying or what have you. Give flying a purpose, give exploration a meaning. Small steps, but valuable steps, could go a long way in staving that "I have nothing to do" feeling people get.
    (8)
    Last edited by BlaiseArath; 07-21-2015 at 08:55 AM.

  9. #9
    Player
    DukeBurden's Avatar
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    Quote Originally Posted by Shadowsun View Post
    I did read, stop being condescending.
    I was replying to this very thing he complained about: Leveling alt jobs.

    End game is not only Raiding, thats only if you are narrow-minded.
    There is plenty to do at level 60 - again, if you choose to ignore it thats your own fault.
    Endgame = raiding. Endgame doesn't mean "oh, my main raid is done for the week, let me go level an alt class." That's called filling in time because the ONE RAID we have, is finished for the week. That happened with Coil in 2.0 and it'll happen in this game. Once the raids start getting cleared on Tuesday reset, players stop logging on until the next reset. THAT'S endgame, THAT'S BORING when you only have one thing to do. Idk why you keep suggesting to do things that AREN'T ENDGAME. Again, I don't think you're understanding what we're discussing in this thread. You keep saying I'm ignoring content, yes, you're right. But you're not suggesting any ENDGAME.
    (3)