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Thread: Boring Endgame

  1. #81
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    The true end game goal now is to afk in idyllshire with your ravana ex wep drawn.
    Every other zone is kinda empty as 70% of the endgame population is bumming around in idyllshire.
    it amazes me sometimes lol
    (3)

  2. #82
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kaurie View Post
    I 100% agree Justinjarjar, GW1 amazing skill system, GW2 I also hated. My point was that people did it while catering to casuals, not that I like how they did it :P

    I did love GW2 Jumping Puzzles (the thing they did the best imo) and that would be a great addition to FFXIV. I definitely think that end-game doesn't have to mean raiding, but right now I am not loving the alternatives. Triple Triad, Gold Saucer, Chocobo racing, Sightseeing, Crafting, Gathering, Hunts are all extremely boring to me. I'm at the point that I log in, jump in circles around the goblet/idyllshire while chating for 1 hour, maaaaybe do a roulet, maaaaybe do a run of Alex and then log out.
    They added jumping puzzles to wow and used them as an excuse to remove flight.

    I hated them there, too. This isn't a platformer.
    (1)

  3. #83
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    I didn't read past the OP but endgame is worst now then 2.x unless there is a huge spoiler coming with savage.

    Watching BG fight twin, Nael before everyone was cool. Seeing Phoenix and bahamut for the first time was awesome.

    Alexander is meh and we already know what's coming. Nothing exciting or gated. It's going to be the same 4 uninspired fights with a few FU mechanics thrown in. Unless Tiamat comes plunging through the room in A4 savage this will be the worst endgame raid yet in terms of hype and lore.
    (8)

  4. #84
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nadirah View Post
    They added jumping puzzles to wow and used them as an excuse to remove flight.

    I hated them there, too. This isn't a platformer.
    It is/was all optional in GW2 and WoW. As you can see from my posts they are not my cut of tea, but some people like them for the titles and whatnot. We have sightseeing, but with flying they are pointless.
    (0)

  5. #85
    Player
    MarkisKyler's Avatar
    Join Date
    Aug 2013
    Location
    Palm Bay, FL
    Posts
    121
    Character
    Markis Kyler
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Good for you
    (0)

  6. #86
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    FFXI had Dynamis and Sky on the Rise of the Zilart expansion.

    Then they started adding more with each expansion.

    Chains of Promathia
    Dynamis
    Sea
    Limbus
    Empty Notorious Monsters (ENM)

    Treasures of Aht Urhgan
    Salvage
    Einherjar
    Zeni Notorious Monsters
    Nyzul Isle Investigation
    Nyzul Isle Uncharted Area Survey (level 99)
    Imperial Seal Notorious Monsters (ISNM)
    Salvage II (level 99)

    Wings of the Goddess
    Stronghold Notorious Monsters (SCNM)
    Allied Notes Notorious Monsters (ANNM)
    Meeble Burrows (Meeble)

    There were also:
    Trial of the Magians
    Voidwalker Notorious Monsters
    Voidwatch Notorious Monsters
    High Notorious Monsters
    Abyssea
    Delve
    Skirmish

    I'd say give them some time, this is the first expansion afterall.
    Though... it doesn't help that the content they create gets outdone so quickly because of the vertical progression. That's the path they decided to walk through though... but can they make content fast enough to keep up with that model?
    (3)
    Last edited by Tyla_Esmeraude; 07-19-2015 at 04:58 AM.

  7. #87
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SakuraMidori View Post
    Oh idk the expansion just came out and 2 weeks later boom alexander 2 weeks after that boom alexander savage and new pvp. But you know ppl are not happy unless they get more more more right? {maybe don't bum rush content the first week it's out}
    Was waitin' on this response.
    'STOP RUSHING!" Please stop using this argument over and over again.
    You realize, most of the people here have been 50 for 2 years now right?
    The first 60 took me a bout 2 weeks and now it's lame. It takes no time to get to 60, and gearing is cake...I've just started Alex like 3 days ago.
    Here's what you do in HW:
    You FATE grind till nearly 60 [first follow story], and do two dungeons 5000 times, then do ezgg Alex.
    It's literally like the beginnin' of 2.0.

    What did we have in 2.0?
    WP/AK for weeks, then coil.

    So I'm guessing...next route is, 24 man, then make a HM version's of these dungeons and literally re-run what happened in 2.0.
    Already got the EX Primal's.
    They really need to steer away from repeating the same crap...over...and over...and over....The game is great, but come on now.
    People are tired of re-skins with light diffculty bumps. Why not give us 4 mans that actually fun and hard to do? Or 8 man dungeons that's as long as 4 mans?
    More 24 man contents? More choice in the dungeons? Do this and that to get X Y or Z boss. More interactions with the dungeons. Open world instances.
    Why even add Hunts behind anything? They don't require team effort it's just dumb.
    Something new! I'm hoping this expansion does a lot of things new than what we had in 2.0. ARR shoulda been called. "A Realm reborn and visited 6 million times over again with a slight change in scenery."
    I won't nip at them now since it's the start but I'm already seeing a pattern here. :/
    (10)
    Last edited by Mhikail; 07-19-2015 at 05:07 AM.

  8. #88
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Tyla_Esmeraude View Post
    I'd say give them some time, this is the first expansion afterall.
    Though... it doesn't help that the content they create gets outdone so quickly because of the vertical progression. That's the path they decided to walk through though... but can they make content fast enough to keep up with that model?
    I think my main compliant is HW really didn't add anything on top of what 2.XX had. Larger zones are nice but still empty of any true content. No group based Leve. No Hamlet defense, sorry but FATEs are just as boring as 2.XX. No open world dungeons that people asked for. MMO's need a balance of DF and open world activities. HW still relies too much on DF.
    (8)

  9. #89
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Open world dungeons with bosses would be cool. Rare drops too.

    And give to end game hears like the law equip the slots.

    One thing that i don't really like about this game r the restrictions. There aren't builds here.
    (1)

  10. #90
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Not denying that they could add more with end game, but what you find easy is difficult or challenging for someone else. They could definitely add more variety though.
    (2)

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