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Thread: Boring Endgame

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  1. #11
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Well SonTensei, this is what happens when a game is revived on the principles of yesteryear. It's been established for a while now that themepark MMOs have a limited life span because the content they have can only maintain interest on their own for so long. The only way to keep people even playing older content is to pay them to do so via ingame currency going towards accessing newer content, which is done by locking newer content between higher and higher teirs of gear. Generally, this is done to prevent people from completing all the content and then leaving to do something else for a while until new content gets released.

    If the developers want players to keep playing the game for a longer period of time without relying on a super rapid release schedule of new linear themepark content, there needs to be other elements to the game that offer experimentation and replay-ability. The glamour system is one such system, letting people fetch gear from around the game world and mix and match at will. Another thing they could build is a server side randomized dungeon creator that generates instanced zones, representing unexplored lands, that groups could delve into with gatherers in tow to get rare craft materials. Heck, maybe even make some that have to be used in the dungeon so crafters can get brought in, too.

    Personally, I think the developers are avoiding the "random dungeon system" because of the copy pasta allegations from 1.0 and maybe the time investment to get it up and running. I'd like it if they put time into making such a system even if it meant I had to wait a while. If crowd funding has shown anything, people are willing to pay and wait for good things, and while some people may drop their sub when content runs out, there are people who would keep their sub up to support the game development.
    (2)
    Last edited by Colt47; 07-18-2015 at 08:44 PM.