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Thread: Boring Endgame

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  1. #1
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by justinjarjar View Post
    That was kinda the point what new thing? I agree it would be nice if the developers added something new, but for the most part no one has come up with much. The whole adding skill trees and making people farm multiple sets of gear is less casual friendly which FFXIV has been very casual friendly and I do not see that changing. I don't have anything, but within the toybox we have what do you want added to spice things up and stay casual friendly? I think better PvP which they just announced more stuff, lets see if it sticks, since the other PvP things did not.
    Adding skill trees and multiple gear sets can definitely be added in a casual friendly way - Guild Wars 2 did just this. That said, I don't want a carbon copy of Guild Wars 2, I quit that game for a reason :P

    Ideas to make things more interesting:
    - Have more than just 1 raid, imagine if we only had 1 dungeon to queue into.. ugh
    - Have the raid have proper AI so it's not just memorizing a dance, and is actually challenging every time
    - Have competitions, nothing keeps things interesting like a good old fashion competition. This could be simple leader boards for completion times on Savage etc
    - Add non-raid open-world challenges for glamour purposes (Similar to Odin/Behemoth, but limited in party size - creature spawns for a party member maybe, as they are just mass zerg fests and make the glamours actually more appealing)
    - Add replayability to previously played story content (go to your journal, select a quest and hit activate to reply the story)
    - Add end-game content that is not simply a boss fight or pulling trash, but that gives you a sense of adventure and a journey.

    I am sure I could think of more, but right now that's all I got.
    (15)
    Last edited by Kaurie; 07-18-2015 at 06:42 AM. Reason: word count

  2. #2
    Player
    Musashidon's Avatar
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    Blackmage Vivi
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    Leviathan
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    Gladiator Lv 100
    Quote Originally Posted by Kaurie View Post
    snip
    you may want a fake choice but i sure don't. skill trees are nice fluff to look at like hey look i could use these worthless skills but naaah.

    more raids = longer between patches and i personally like how things are.

    completion times for people? sure no harm there.

    we already have these non raid open world things they are hunts/maps we have both versions (limited/not limited)

    replaying story would be nice just no exp (as it goes against what the devs want)

    the reason why the end game raids are short is because time restrictions SE wants to keep them in a certain time frame so making a long raid lowers the already low raid pool.

    (not invalidating your opinions just throwing my thoughts into it)

    OOPS! i forgot one part (random ai) with bosses having a more reactionary mechanics (where what they do next isn't set) their damage goes down, you would only be trading set hard set mechanics for easy weak mechanics. (mountain buster now does 50% less damage because he can use it multiple times heck it would prolly do less)
    (5)
    Last edited by Musashidon; 07-18-2015 at 07:22 AM.

  3. #3
    Player Kaurie's Avatar
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    Quote Originally Posted by Musashidon View Post
    snip
    1. Fake choice, doesn't have to be that way. I am sorry you feel that way. If it was that way, then there would be one clear choice between SCH and SMN, there would be one clear choice between STR and VIT on tanks. There isn't.

    2. I like the content patches scheudle, but I'd rather have a variety of stuff than everything in one area. Like coil, we had 13 turns of coil. I would have preferred much less turns and then other raids with different themes elsewhere. Same development time, but variation.

    3. -

    4. The current hunt system is a zerg fest, I specifically said this would be limited to your party via spawning

    5. Agreed, though having exp on your alternate jobs would help make leveling secondaries more interesting. Grinding fates/dungeons is pretty lame.

    6. I am not saying remove short end-game raids, I am saying add in stuff that includes a journey with it (or at least some sense of adventure). However, I agree that the reasoning behind the short end game raids makes sense.
    (4)
    Last edited by Kaurie; 07-18-2015 at 07:22 AM. Reason: word count

  4. #4
    Player
    Musashidon's Avatar
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    Blackmage Vivi
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    Leviathan
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    Gladiator Lv 100
    Quote Originally Posted by Kaurie View Post
    snip
    1 not sure if you are referring the jobs as skill trees or not. so not 100% how to reply there is no choice between sch/smn because you can have both, with skill tree we would get say 100 points and put them into either tree.

    tanks have a pretty clear choice, have enough hp? yes? get str. no? get hp. most content is easy enough that it doesn't matter, but get into raids and people start caring what stats you have.

    2 so like the first 4 turns is coil the next four is alex then the last 4 is a new one again? the stories would be shorter and probably not that good. (last part only matters if you care for the story)

    4 well i did say maps and hunts. which one is limited and one isn't i personally like both.

    5 could always get another way to get some exp (no idea just a suggestion) we got dungeons/fates/side quests course side quests run out (maybe repeatables? sorta like leves/like beastmen but not limited)

    6 didn't mean to imply you wanted them removed i just meant to say they are short for players who want to raid but can't do raids that take a long time (once again not learning long just actually doing it)
    (3)
    Last edited by Musashidon; 07-18-2015 at 07:51 AM.