Oh really? Show us Proof o.o I know this is cliched but hey still validFor me personally, the issue with Wildstar had nothing to do with difficulty or end-game and entirely to do with their class and skill balance and interrupt meta.
As for the OP. I can relate somewhat, I was hoping for a bit more in expansion.
I swear that I read Yoshi said that 2.0 was to get the basics and 3.0 would spice things up. In that, I was expecting end-game to be more varied and try new things, gear to be more interesting (new stats, gear sets and a bit more horizontal progression), possibly adding job customization/traits etc. So far I haven't seen 3.0 spice things up and it seems to largely be a repeat of what we're used to. The usual counter-argument is why would you expect it to change? My answer is because they said it would.
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