Quote Originally Posted by justinjarjar View Post
I think wildstar tried to be almost completely focused on hard end game and they learned that hardcore raiders an mmo cannot sustain,
For me personally, the issue with Wildstar had nothing to do with difficulty or end-game and entirely to do with their class and skill balance and interrupt meta.

As for the OP. I can relate somewhat, I was hoping for a bit more in expansion.

I swear that I read Yoshi said that 2.0 was to get the basics and 3.0 would spice things up. In that, I was expecting end-game to be more varied and try new things, gear to be more interesting (new stats, gear sets and a bit more horizontal progression), possibly adding job customization/traits etc. So far I haven't seen 3.0 spice things up and it seems to largely be a repeat of what we're used to. The usual counter-argument is why would you expect it to change? My answer is because they said it would.