Quote Originally Posted by Ceodore View Post
What's funny, is that Flash is a very unique skill that actually has more applications than people give it credit for. It actually even goes through immunities to cause enmity. For instance, in Tam-Tara, on the final boss, when he goes invuln and is tethered to the imps, you can actually flash and still generate enmity. With a potency, this feature would actually disappear. Or on World of Darkness, you can actually Flash Could of Darkness during her add phase and continue to generate enmity on her. With a potency, this would also disappear. Skills with potency modifiers are notorious for requiring the damage to actually hit for the enmity to actually register. This is why skills like Overpower and Unleash don't actually generate any enmity during these phases.
There are fringe cases where Flash has a nice effect.
Then there are the majority of situations you would rather have it behave differently.
When asking for quality of life changes, I would gladly give up the fringe for the majority, given its at the core of our aoe threat management. This isnt tempered will--flash is meant to compare against unleash, overpower and its clearly (outside fringe situations) the weakest of the lot. Which, if Paladins do the least damage (and they do--a bit on single target and laughable on aoe) then I still want their 'threat' to be at level, but at this time its not scaling the same way.

Maim effects aoe threat. Dark Side effects aoe threat.
Flash gains no benefits from FoF.
Deliverance and Dark Side both amplify the threat of increased emnity attacks.
Sword Oath does nothing--the added potency is not effected.

There are issues with Paladins. It's not 2.0 War--no one is saying that. It needs some small tweaks, some ability updates, somethings -nudged-.