Anywhere close? We are talking about 2-3 gcd delay. The damage is gonna happen either way.You need 40s for your optimal burst, it's no more than a ready check + 15s countdown. which is pretty standard for most groups.
If you don't get to set up properly, then you're not going to deal anywhere close to as much damage as you could, so it's more of a group limitation than a rotational one.
A PLD can open in Sword Oath as MT if NIN gives them Silhouette, and neither class can come close to WAR's ridiculous burst currently.
It takes, minimum, 8 GCDs to build full stacks unless you burn CDs, CDs that could be better used for pre pull extensions or actual DPS.
Also, you assume that the fight is going to somehow give you back those GCDs, which doesn't happen, at least not until AST becomes Time Mage
The real optimal burst would be to have the WAR open with Defiance Infuriate Unchained and let the PLD/DRK OT and provoke on pacification to take advantage of FoF->Goring->2xRA or Blood Weapon->a bunch of DA stuff.
Ah, I messed up. The last fracture should have zerk boost. Your total should be 10679.55, so about 100 potency difference over the whole duration. On a minor note, the last move Fracture is up, so if you re-applied fracture instead of Heavy Swing the total is 10609.95. Less than 30 potency difference.
The reason I posted in your thread was "you're not going to deal anywhere close to as much damage as you could" when it's only along the lines of 30 potency lol
Anyways, carry on, I won't talk anymore non-max dps rotations. Looks like you have it figured out![]()
Last edited by whiskeybravo; 07-18-2015 at 05:18 AM.
1. You apparently can't read potion descriptions[+20%, max 84], the max Str we can get right now without Gordian slaying is around 880-900, so +20% isn't too inaccurate. Opening rotations are tooled to interact with as many potency buffs as possible, forgetting something as powerful a potion can seriously skew numbers. Example, I get 2x Fell Cleave and Fracture in my XPot cycle, you do not get the Fracture. This discrepancy will increase the more common Draconian potions become.
2. Your "other" rotation has Eye falling off after the third Fell Cleave, losing about 62 potency more, unknown amounts to the autoattack during as well.
3. You extended your rotation 1 GCD past mine, in order to fit your 4th Fell Cleave in(which you are several GCDs behind on, I wonder why) in order to pad your potency. Yet, despite all the errors, behind mine.
4. Due to the above Abandon loss, you blow both Raw Intuition and Vengeance at the same time, disabling not only the ability to use them later to hasten Abandon generation, but also as defensive cooldowns.
Why argue against a certain situation that anyone can access(40s pre pull) if you're going to cherrypick other situations(no pots, unaccounted Eye falloff, that one extra Fell Cleave, silly CD usage) that you just made up on the spot?
+20% Strength attribute is not +20% damage. In both examples there is no potion so numbers are comparable (versus comparing your numbers with potion to mine without)1. You apparently can't read potion descriptions[+20%, max 84], the max Str we can get right now without Gordian slaying is around 880-900, so +20% isn't too inaccurate. Opening rotations are tooled to interact with as many potency buffs as possible, forgetting something as powerful a potion can seriously skew numbers. Example, I get 2x Fell Cleave and Fracture in my XPot cycle, you do not get the Fracture. This discrepancy will increase the more common Draconian potions become.
It's very close to falling off, sure. I almost always have SCH and the first thing they pop is the haste from Selene, so it's always close but doesn't fall off. Either way, swapping the 2 around your still going to get the same total at the end.
Both rotations are the same number of actions. Obviously my 4th cleave is behind because it doesn't start pre-pull.
Are you thinking of this as a MT rotation? I don't pull in Deliverance. This is just for OT when I don't care about saving a defensive CD. Not really a lot of room for chastising since you're blowing one before the fight even starts >.>
I linked a thread that was made earlier then week that you couldn't even bother to look for to help answer your questions. It's not my rotation but what I started using because it makes more sense and the timing isn't as crucial, just start the fight as normal. Again, you said there was a huge difference, and my only purpose was to at least attempt to prove that there isn't a huge difference at all.
Last edited by whiskeybravo; 07-18-2015 at 07:14 AM.
Yeah, this is pretty much ideal due to being able to start with 5 stacks of Abandon. Not sure if that is the best place for IR, but I'd have to go test to check. Anyway, I usually use:
https://www.youtube.com/watch?v=_CMXI8RuQOY
simply because it takes far too long to go through Infuriate -> wait 30s -> Veng -> wait 10~15s -> etc. Usually that results in someone being afk during the ready check, everyone else being ready when they get back, but me being like "alright guys... just need like 40s here...". I'd rather just get the pull going and do a slightly less optimal opener. P:
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