This has been bugging me since 2.0 released. Would it be hard for the developmental team to increase the quality in the looks of how the hair texture is? Mind you, hair looks like it has horizontal and vertical lines going through the strands. It really does not look good to me, though others would beg to differ. Is there any chance now that since we have DirectX 11, that there could be an option to remove those pesky horizontal/vertical lines from the strands of hair so that it looks very neat?



Another thing is that a lot of armor still has some form of pixilation in finer detail. Is there any way that it could be fixed so it looks cleaner on DirectX 11? It may have the developmental team to look back at older gear, but it's just a few things on certain gear that really shows pixilation.