Those that don't agree with this, just stop posting....
I'm looking for players that agree.
Players play this game in many ways, not everyone wants to join a 400+ bot driven FC.
Those that don't agree with this, just stop posting....
I'm looking for players that agree.
Players play this game in many ways, not everyone wants to join a 400+ bot driven FC.



What content? Literally the only thing there is right now is a mandatory restriction. It has nothing to do with ''group crafting''.So those FCs that have wanted crafting goals to work on together will never get this content because you don't want to make a couple more friends or pay a few extra gil to get it done?
You can always just buy them off the market boards, we'll be happy to sell you the parts.
If you want to work on this as a group, surely you do not need a limitation like this to force you to do so?
Larger groups working on the projects already get a bonus: in time, gil and resources spend.There are valid arguments for both sides. A group driven content is a good thing (we're playing MMO after all), but it should not exclude small FCs completely. They have it hard enough since all mats are gathered by 1-2 players.
How about removing party restriction, but giving crafting parties a bonus, like higher chance of "Outstanding" progress?

That's the exclusivity thing. Not every company has millions of gil to throw away paying greedy people to do us a favor. Having this lockout helps no one and it doesn't stop companies from doing this as a group project if they choose to. The fact is, small companies exist. "Full or Light party required to proceed" is the most annoying, useless thing they could have done with this. Yeah, I'd love to make new friends. But I'm on a weird schedule as is, I don't do raids and extremes, and most of my time is only spent with my company. TL;DR, companies who can and choose to can easily maintain that company activity, but those who can't shouldn't be forced to rely on strangers who don't /actually/ want to help in the first place.

There is another overwhelming fact that you're missing too. Fuel costs FC points. If there is only a couple of you in the fc you're going to be hardpressed to maintain one airship let alone 4. There's also going to be content that will only be accessible through airships. Special zones with unique hunts and gathering nodes. If I'm right with the impressions SE has given over the past couple years, you will need disciples of war & magic to protect these gatherers. If you can't fill a party for this airships aren't going to be worth your time.


Um..
Ok so have u ever tried DOING THE MATH and MAKING ALL MATERIALS beforehand?
I do this solo and with a bud before ( we are on enterprise airship ). After we make all the stuff, i call fc members to come fill in the light party so that WE CAN FEED ALL THE MATERIALS IN ONE GO. THUS NOT MAKING PPL HAVE TO WAIT BEFORE WE CAN MAKE THE OTHER MATERIALS.
Its called planning ahead.
Also maybe airships wasn't designed for mini fcs. Maybe making friends is an option too cuz u know its an mmo.

Yes, we make all our materials before hand. But again, three of my members are crafters, and paying some rando in the party finder to keep us from halting progress is ridiculous. And yes, it's a social game, but again inviting randos isn't a fun method of finding valuable people to be a part of your company. And not everyone wants to have 60+ members, and not everyone wants to craft. This is a ridiculous policy and not having it in place doesn't take away from anyone else's game play. It just makes sure larger companies get to do something and smaller companies don't.
Last edited by AnnietheCat; 07-18-2015 at 08:04 PM.

Precisely. No one loses out on anything at all if that restriction isn't in place. It's still a company activity. Except those of us in smaller companies will be able to do more without relying on paying people, whether paying them for their time or buying the components.

There are valid arguments for both sides. A group driven content is a good thing (we're playing MMO after all), but it should not exclude small FCs completely. They have it hard enough since all mats are gathered by 1-2 players.
How about removing party restriction, but giving crafting parties a bonus, like higher chance of "Outstanding" progress?

That actually sounds like a fantastic compromise! Gathering and crafting is no issue for my company, since together our three crafters are omni-crafters and gatherers. It's finding a party that makes things hard on my company, and I know there are even smaller companies that feel the restrictions a lot harder than we do. And on the days we /do/ have enough members online or a friend that has time to help, a nice bonus would be a great benefit.
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