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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Delirium change proposal

    Change Delirium to make it a reverse bloodbath. You place the debuff on the mob, and 5% of all damage you do to that creature heals you.

    This would give DRKs a role in the raid, whilst increasing their own sustain and tanking ability.

    This makes 5% for example of the damage a black mage does to the target heal him.

    This would help the raid's sustain slightly. Especially in large aoes where you need to heal quickly!

    Probably 10% to the the Dark Knight and 3-5% to everyone else. I can see how it can get really powerful for some abilities, however it would be a fun debuff that suits the class.
    (1)
    Last edited by Nektulos-Tuor; 07-17-2015 at 06:45 AM.

  2. #2
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Stop trying to make fetch happen!...
    (3)

  3. #3
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    If anything it should just reduce Magic Damage Dealt by a percent instead of intelligence so it can pair well with dragon kick similar to how Storms Path works well in tandem with Rage of Halone
    (0)
    YouTube.com/c/iBluairjgr

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    If anything it should just reduce Magic Damage Dealt by a percent instead of intelligence so it can pair well with dragon kick similar to how Storms Path works well in tandem with Rage of Halone
    I suppose, however we already have something that reduces magic damage done to us. I want something that helps everyone equally, healing after a big hit is a large issue in some fights, this whilst it wouldn't heal people as much as healing. It would help!
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    If anything it should just reduce Magic Damage Dealt by a percent instead of intelligence so it can pair well with dragon kick similar to how Storms Path works well in tandem with Rage of Halone
    Alternatively, the blunt resistance debuff from Dragon Kick can be moved to Demolish, allowing for a DRK-MNK relationship similar to that of WAR-NIN.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    ^ I think other DPS would cry .
    (0)

  7. #7
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Man..you guys really dont like your 280 potency attack that reduces damage from a heavy amount of the current raid content.

    If you don't want it, give it here.
    (0)

  8. #8
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    Or just make it add the blunt resist down so Monks don't have to use DK.
    (1)

  9. #9
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Destomius View Post
    Or just make it add the blunt resist down so Monks don't have to use DK.
    i can see why you would say that but it would also effect monks ... at this point i only recently got monk to 50 and i am already so use to useing dragon kick that it became muscle memory to do so even if i already have another monk in the party...
    (0)

  10. #10
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Destomius View Post
    Or just make it add the blunt resist down so Monks don't have to use DK.
    or as i said multiple times aleady, splitt it into 2 debuffs.

    but even then Int down isn't unique as Halone's str down is, so I'd rather have something that only a drk can do, just so some ppl stop crying over the "superior" pld-war-mnk combo

    or take int down off dragon kick... but that's a nerf and noone likes those
    (0)

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