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  1. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Just gonna throw in some concepts to help the discussion along:

    Blue Magic

    Along with White and Black magic, a third school existed during a time now forgotten. Called Blue Magic, it was an amalgamation of primal forces. Derived from the energy and aether of beasts, practitioners of this lost art at one point could tap into these energies and manifest the fury of beasts in combat.

    Two echelons of Blue Magic are known of. The first is the lower echelon, composed of abilities from lesser beasts; still formidable in their own right and relatively easy to put into use, but ineffective in the greater scheme of things. The second echelon is that of the higher beasts. While spells from this echelon place a great burden on the caster, the powers of the greatest beasts to roam the world are a sight to behold.
    tl;dr - Blue magic is split into two types of abilities: lesser beast abilities and higher beast abilities.

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    Role-wise, caster DPS would be a good place for BLU.

    As for learning abilities, an option would be still having spells automatically learned as you level, but not achieving full power until you absorb the essences of the monsters involved (sort of like their own version of a hunting log). For example, at lv15 you'd have the ability Sticky Tongue. When you learn it, it has a 15 second cooldown and higher MP cost, but if you kill 3 toads, you absorb their essence and thus unlock its full potential, turning it into a spell with a 2.5 second cooldown and a reasonable MP cost.

    Higher beast skills would be learned via the job quests, and potentially share cooldowns (to keep in line with the higher skills straining the caster in some way).
    (0)
    Last edited by Duelle; 07-17-2015 at 04:48 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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