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  1. #1
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94

    Give BLU a chance! Bring to FFXIV!

    Please consider Blue Mage for Final Fantasy XIV


    How they could play, Ideas?
    Hybrid Class?
    Main Stat INT?
    Branch off Rogue? Requiring Grandmaster of Mage Achievement?
    Extremely High Execution, for High Risk, Mid Reward.

    Abilities like NIN, DRK, and BLM to activate spells/skills to gain access to Higher Tier spells, requiring MP and/or of 2-3 Different Combinations Mudras for a certain Skill/Spell. Make it more specific, and only 1 Combination for each skill/spell. Requiring High Execution than NIN, allow using Skills in between combinations of Signs. (Not requiring each spell to be on bar, Eases up on Crossbar/Hotbar)

    Have Dark Arts-like ability to Increase Magic DMG,
    another Dark Arts-Like ability to Increase Physical Dmg on spells/skills
    for different effects in-exchange for MP. Burst Affinity/Chain Affinity?

    Give them Melee/Magic Stances? like AST Healer/Barrier Stance?
    Offer Magic Vulnerability Debuff and/or Physical Vulnerability Debuff depending on Stances?
    Magic Stance requiring to stay still, like a Turrent like Wandering Minuet, BLM Leylines+Enochian to cast Magic spells.
    Melee Stance allowed to move freely, to cast Physical Spells like NINs.

    Melee Stance requiring to Build stacks like MNK/WAR?
    Magic Stance requiring to Build stacks of Elements like BLM?

    Offer MP Cost reduction Ability only in Magic Stance?
    Offer TP reduction ability only in Melee Stance?

    DoTs comparable to SMN(Multi DoTs, Frontal Cone Poison breaths?)
    AoE/Magic Potency comparable but weaker than BLM, Strong Single Targets Spells.
    Skills Comparable to NIN (Mudras, allow to use skills between Mudras)
    Positional comparable to MNK (Flank, Rear, Front?).
    Utility Comparable to MCH (AoE Location buffs).
    MP recover and usage comparable to DRK (Blood Weapon, MP Micromanaging).

    Weaknesses: Low Health, Low Defense.
    Can't Tank (Maybe offer DMG reduction, AoE Stoneskin in combat in-exchange for High MP Cost?),
    Can't Heal (Maybe offer AoE Stack-able Barrier/Heal?)
    Highest Execution, Lots of Positional, Memorization for Spells, Tons of Micromanaging MP and TP.

    Strengths: High Utility, High movement speed, Comparable DMG when in the right Stances depending on needs of the party.
    (9)
    Last edited by Hesitate89; 07-17-2015 at 04:30 PM. Reason: Edit

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