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  1. #1
    Player
    Galaticus's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    65
    Character
    Aresyne Skye'tiera
    World
    Brynhildr
    Main Class
    Archer Lv 70

    Proper Anti-Aliasing

    Is there any update on this?- or is it just not possible.
    (3)

  2. #2
    Player
    Gieff's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Gieff Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 50
    It's definitely possible, especially for them to add higher quality post-process solutions such as SMAA 1x and 2Tx. It's even possible (because of DX11) to add MSAA, Nvidia's TXAA (being as it's a Gameworks title I'm kind of wondering why it's missing, actually), and the advanced post process SMAA 4x method, which, like TXAA, combines temporal and sub-sample anti aliasing with the existing SMAA post-process algorithm.

    The real question is, will the devs ever actually take the time to implement it? Do they even care? I'm convinced they don't even know what any of this stuff is and why it's important at this point...I'd love for them to prove me wrong though and at least tell us that they're aware of it and that they will specifically address anti-aliasing solutions in the near future as a graphical update.
    (0)

  3. #3
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    I hope it will make a appearance.
    You can force different types of AA through your graphics card driver but that trick does not work with DX11 version.
    (1)