something like 900 dps without it and 1000 dps with it
something like 900 dps without it and 1000 dps with it
Maybe next time you'll actually read the post before posting irrelevant nonsense.Oh, I see. You are embarrassed that you said something that was incorrect and now you've taken to trolling. Can't say I'm surprised.
As I said in my first post, move along people, nothing to see here.
EDIT: On the off chance you aren't trolling, I'll reiterate for you:
You said, "Auto-attacks off
Barrage off (because there are no auto-attacks so there's nothing to triple)"
Barrage was changed to affect weaponskills, not auto-attacks.
And with arrogant attitude like this, you are not welcome in this topic.
I wonder how well skillspeed scales with that...
Listen, I understand you're upset that we pointed out you were wrong about something. But not acknowledging it and then making false accusations won't get you anywhere.
1)Barrage no longer affects auto-attacks, it affects weaponskills. (In response to this statement: "Barrage off (because there are no auto-attacks so there's nothing to triple)")
2) "Constant" cast interruptions is hyperbole. It's 1.5 seconds. If you activate the skill before the ground AoE appears, there are no AoEs that you can't get out of before it finishes. Unless you have a really crappy internet connection. (In response to this statement: "Constant 'cast' interruptions when you are moving out of AOE")
3) Plus there's the new skills that can only be used in WM, and the bonuses they have from VB and WB. (helping to further add more damage on top of the 30% bonus to all other weapon skills).
So I refuted two of your three points (Auto-attacks off is true, but more than made up for with the 30% and new skills). That is not "irrelevant nonsense". It's your "fingers-in-your-ears" response to having your argument defeated.
This here is probably the only thing that still bugs me about Wanderer's Minuet since they improved it. A lot of my concerns were addressed, but the 'instant' casts and ability use continue to be a minor issue. Using those skills with a cast time is a lot less fun since it inevitably eats into the time you could be dealing damage.On the more mechanics end of things, ignoring how terrible it is to break the design of Bards: It doesn't even work with their kit because Bard's rely on weaving 0gcd abilities in their priority "rotation" and those proc at random times. You lose a lot of 0gcds in that "miniscule" amount of time. Bloodletter procs are a huge non-trivial deal for one example. It holds the Bard back from utilizing their full potential because the cast times do not let them weave a 0gcd in during the cast time.
This is true for Black Mage's too, since the cast time matches the recast, so you're often forced to use abilities at times when you could otherwise just attack. I've taken to relying on instant skill procs (eg. Straighter Shot) before using abilities, since it reduces the amount of time I'm not attacking.
Still, to be fair this annoyance is very minor and I'm getting used to Minuet. it's a massive improvement over the old version, since it now genuinely does improve DPS overall (the odd interrupt notwithstanding), whereas before I was actually losing around 70 dps instead. I feel it's got a ways to go before being fully accepted though. It's not fun to play the job in a specific way only to have the rug pulled under you, and the entire endgame turned on its head.
Autoattacks discussion ended after a couple of first posts when people said the skill was updated. It was after that. The guy posted something about triple crits for 6k damage with Barrage. I pointed out that you can't crit with Barrage anymore. You quoted that my answer and started 'Weaponskill, Weaponskill' nonsense which was completelly irrelevant by that point because we were discussing crits already.
Seems to me like you just do not read any other answers and have no idea what's going on in the thread.
because one bard out of the ones that are playing it shows that the skill isnt worth anything. i swear, you really need to get a new thing to complain about, even more so that you dont have the skill. and funny that you seem to forget your own thread asking for the increase, and when one other bard(who has the skill, unlike you) shows some numbers, with a difference of 100+ dps between the two, coming to about at 12% increase in dmg overall, you think that is small.
edit; to go a bit further and include the OGCD skills, the only one that actually became a pain to use is flaming arrow. any dps worth their salt knows about skill queuing, and a good bard who sees a blood letter proc during a cast is going to press that skill knowing that the second the cast is done, blood letter will come out.
Last edited by Kaze3434; 07-17-2015 at 05:20 PM.
This is getting kinda messy.
Kaedan, is less about the information you deliver and more about how you deliver it. If you come across as crass, people are likely to get offended and emotional.
I'm not saying you're wrong, and if you feel strongly for bard, that's great! But read your original post in this thread and tell me it wasn't mean.
SuperZay, as others have said, play around with it for a bit. Get to 60 is you already haven't and practice in some dungeons with it active (Except the last boss of 'reap, oh god that boss is a flippin nightmare for BLM,) and get a feel for it. Eventually you will know when not to use it, and how to be mobile while you are using it. I play mch too and I have to say, GB really isn't that bad for me.![]()
I am laughing at this being "sheer grief."
Well, even if it's not my personal preference either, I'll still keep using Minuet. The new playstyle is pretty fun, albeit it seems to take more learning of the fight from the Bard's part than a lot of other classes.
Not using Minuet at all is just simply gimping yourself and the party for no other reason than "I don't wanna". No such Bards will ever get a real raid slot in a competent team.
Basically in an ideal situation you're gonna be using Minuet when your buffs are up, when you need to reapply your dots and use your Minuet cooldowns. That usually mean that you're going to be jumping 15s in and out of the Minuet, while still retaining good dps and mobility uptime. But that's just the ideal situtation, the fights are diffetent and need a different approach.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.