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  1. #81
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaurie View Post
    lol it was obviously a joke.
    It looked like a joke intended to make a point. I pointed out why it was an irrelevant joke.

    Quote Originally Posted by Kaurie View Post
    1) it should be a trade-off OR tank DPS would be nerfed to compensate, which no one wants
    why? tanks can already wear melded jewelry which basically does the same thing

    Quote Originally Posted by Kaurie View Post
    2) all melee dps would just wear fending vit+str accessories, as all the 2ndary stats are less useful than before
    you'll note that the melded jewelry with VIT isn't all that popular with DPS unless they're specifically getting gibbed by high damage raid content. And even then, that's only if they can't deal with it any other way.

    The reason is that DPS classes very heavily favor offensive stats and VIT not so much. So I really don't see most of them taking VIT/STR accessories if that means giving up 50% of the STR on the right side in the vast majority of fights.
    (1)

  2. #82
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    Quote Originally Posted by WinterLuna View Post
    Tanks are there to tank. I don't see the need for strength other than to power your way through content quickly which isn't really necessary if you have good DPS.
    i agree with you. ive only mained pld since 2.0 launch and the stats that other tanks tell me to stack seem to be based off their individual experiences. from 1-50 i was told str for all accessories/bonus points and to use DoW left sides. as soon as i hit 50 it suddenly changed to only vit. being my first mmo when i started ff14 the whole 3 role thing was confusing enough considering all the older rpgs i played your party members could be tuned to have anyone be a "dps/healer". nowadays each party member has a specific job to do to be successful in raids and the "right way" to do said job is completely arbitrary dependent upon who you ask.
    (1)

  3. #83
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Giantbane View Post
    snip
    Well, I believe that melded accessories is likely better for DPS too, as you get achieve higher int/str/dex with them. (I'd stack INT on top of INT) However, most people don't do this most likely due to cost.

    I suppose what you said makes sense about the trade-off; however, the reason why you can have both is because you go through the trouble. Tanks can already output some great damage, if vit/str was handed out, then they would see a nerf.

    As for the joke, it was relevant. As I find this complaint is as stupid as the one that I mentioned.

    The only point that you have made that I agree with is that it is 'unfair'. However, there are a lot of things in the game that are not fair. For example, why do tanks get extra experience and gil when they run a dungeon? They already get instant queues. I, a DPS waiting for 40 minutes, should get the bonus to make up for time lost. This is not exactly fair. You know what? Most things aren't.
    (0)

  4. #84
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Better yet, can we have all primary stats added to all acc and then doubled?
    (1)

  5. #85
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Giantbane View Post

    Shouldn't the current end game, i190 gear be obviously stronger than the crafted stuff that you can get before you even set foot in a single end game dungeon?
    No. I'm tired of raid gear being the only thing that's important. Why even have other content in the game if none of it is going to be useful?
    (1)

  6. #86
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by WinterLuna View Post
    Tanks are there to tank. I don't see the need for strength other than to power your way through content quickly which isn't really necessary if you have good DPS.

    Yeah!! We would MUCH rather you do 400 DPS as a tank opposed to 750!!

    - said no raid leader ever
    (5)

  7. #87
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kaurie View Post
    The only point that you have made that I agree with is that it is 'unfair'. However, there are a lot of things in the game that are not fair. For example, why do tanks get extra experience and gil when they run a dungeon? They already get instant queues. I, a DPS waiting for 40 minutes, should get the bonus to make up for time lost. This is not exactly fair. You know what? Most things aren't.
    But adventurer in need was intended to encourage people to actually queue for things as tank/healer and reduce the queue time for dps. Problem is that the rewards aren't that great, so I doubt a lot of people pay attention to them. I'd say that if it's reducing queue time for dps at all, it's a fair trade-off regardless.

    To avoid being completely off-topic: I agree with OP, but I have nothing more to add to the discussion than the points already made here.
    (0)

  8. #88
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Pavise View Post
    Why not just have the Primary stat + Vit on all accessories? Keep the secondaries as they are since they're balancing encounters after tanks going full strength anyway....
    That would REALLY help the current state of the game.
    (0)

  9. #89
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i agree ! , a soon as SE adds VIT to dex , mind , int and str accessories too

    or SE could balance tanks dmg around VIT instead of STR.
    (0)
    Last edited by Warlyx; 07-18-2015 at 04:35 AM.

  10. #90
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Warlyx View Post
    i agree ! , a soon as SE adds VIT to dex , mind , int and str accessories too
    Yes.

    Healer Jewelry:
    20 Vitality
    40 Mind

    Melee DPS Jewelry:
    20 Vitality
    40 Strength

    Mage Jewelry:
    20 Vitality
    40 Intelligence

    Tank Jewelry:
    20 Strength
    40 Vitality

    Ranged DPS Jewelry:
    20 Vitality
    40 Dexterity.
    (1)

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