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  1. #1
    Player
    Tsuga's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Tsuga Lem
    World
    Balmung
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    Conjurer Lv 70
    By the line of logic presented in the OP, Great Swords (a weapon type that was popular in XI, and I have seen a desire for in XIV) would be pretty much inexcusable in Hydaelyn.

    I honestly don't think that these weapons are "cartoony", and their proportions aren't nearly as exaggerated as the absurd WoW shoulder pads (or WoW anything for that matter).

    I will say that I am all for absurdly sized weapons, as long as the same care and detail put into them as is put into the armor/weapons of the Monster Hunter franchise (if you aren't familiar with the series, most of the weapons are as big, if not bigger than your character. It also boasts some of the best armor, weapon, and monster design of any game that I've ever played) - which if anything is what the Ifrit rewards reminded me of.

    Hydaelyn is a world where a three foot tall Lalafell can chuck someone nearly three times his size out of a bar. Final Fantasy is a series where the absurd, and impossible are typically embraced. I would hope that the devs and artists for XIV do not limit themselves by the bleak "black and brown, everything should be realistic" picture that the OP seems to wish for. This game is brown enough as it is, please continue to embrace color and variety, SE.
    (4)

  2. #2
    Player
    Xionraserei's Avatar
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    Sep 2011
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    Uldah
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    Character
    Xion Raserei
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Tsuga View Post
    By the line of logic presented in the OP, Great Swords (a weapon type that was popular in XI, and I have seen a desire for in XIV) would be pretty much inexcusable in Hydaelyn.

    I honestly don't think that these weapons are "cartoony", and their proportions aren't nearly as exaggerated as the absurd WoW shoulder pads (or WoW anything for that matter).

    I will say that I am all for absurdly sized weapons, as long as the same care and detail put into them as is put into the armor/weapons of the Monster Hunter franchise (if you aren't familiar with the series, most of the weapons are as big, if not bigger than your character. It also boasts some of the best armor, weapon, and monster design of any game that I've ever played) - which if anything is what the Ifrit rewards reminded me of.

    Hydaelyn is a world where a three foot tall Lalafell can chuck someone nearly three times his size out of a bar. Final Fantasy is a series where the absurd, and impossible are typically embraced. I would hope that the devs and artists for XIV do not limit themselves by the bleak "black and brown, everything should be realistic" picture that the OP seems to wish for. This game is brown enough as it is, please continue to embrace color and variety, SE.
    I want great swords too, I miss them as well. However you say they wouldn't be able to be used base don the OP's choice of words. They worked in XI, and depending on your character side they get scaled. Lalafell's would be like a twig haha. Nothing wrong with Claymore's. They really existed.
    (0)

  3. #3
    Player
    Tsuga's Avatar
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    Mar 2011
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    Tsuga Lem
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    Balmung
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    Conjurer Lv 70
    Quote Originally Posted by Xionraserei View Post
    I want great swords too, I miss them as well. However you say they wouldn't be able to be used base don the OP's choice of words. They worked in XI, and depending on your character side they get scaled. Lalafell's would be like a twig haha. Nothing wrong with Claymore's. They really existed.
    I'm saying that by the OP's line of logic, a weapon that is as big as your character should not exist in Hydaelyn.

    http://zam.zamimg.com/images/6/a/6a2...d8924d2ac8.png
    This weapon would be unwieldy in the real world, especially by a person the size and stature of a miqo'te. However Hydaelyn is not the real world, and I don't like it when people imply that the game SHOULD adhere to most, if not all real world logic. This is a fantasy world, where I can shoot fire from a stick, and where boats fly in the air. I am more than happy to see a stronger focus on fantasy weapons and armor, especially if they add color into this otherwise earth tone world.

    :Edit: Anyway, this isn't worth debating. There's always a vocal minority that bitches about every new addition to the game, and then promptly S(s)TFU once the patch hits. This thread falls into that category.
    (1)
    Last edited by Tsuga; 09-30-2011 at 04:18 PM.

  4. #4
    Player
    Gramul's Avatar
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    Mar 2011
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    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Tsuga View Post
    I'm saying that by the OP's line of logic, a weapon that is as big as your character should not exist in Hydaelyn.
    Now I wouldn't go so far as to say that. The strength in the designs isn't necessarily in their believability (though it is a good portion), but in their naturalistic style. I'm a little bugged by the glowing horn weapons, but at least they make contextual sense in the fact that they are made from the body of a fallen deity. (would have made more sense if he dropped his horns on death and you could craft the weapons. but then what would you do about trading untradable weapons huh?)

    That being said, if great swords where to come into play, I don't think I'd like them the size of my character. Perhaps a little longer than a longsword with a broader blade to come off as heavier requiring the use of two hands.

    Quote Originally Posted by Dubont View Post
    FFXI had weapons such as the Ifrit weapons before WoW even came out. You people need to get off of that debate because you aren't going to win it. The Ifrit weapons are not "WoWish" by any means. The previous weapons all had very bland designs and according to the polls, I'm not the only one to believe this. I welcome this new design and hope to see more like this: http://imageshack.us/photo/my-images...he5tr.jpg/sr=1
    We need to stop looking at other games to justify XIV's design choices. Every design needs to be judged by the context of the game itself and not other games where such styles would be more fitting.

    Also, I would like to see these polls about the weapon design.
    (1)
    Last edited by Gramul; 09-30-2011 at 04:43 PM. Reason: expanding on idea

  5. #5
    Player
    Dubont's Avatar
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    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gramul View Post
    We need to stop looking at other games to justify XIV's design choices. Every design needs to be judged by the context of the game itself and not other games where such styles would be more fitting.

    Also, I would like to see these polls about the weapon design.
    Why would we not look at a game designed by the same company to compare designs? As for the poll, it was in regards to the art design itself, rather than specifically weapon design.

    As I stated previously (and Tsuga agrees with), the previous gear designs have been extremely bland and boring.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing