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  1. #1
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    A1: faust, and his adds will hit harder, preventing the team from ignoring adds.
    Oppressor's proximity damage buff will be permanant, and they will hit harder. new mechanics added (?). spider adds will require less debuff stacks to get the effect, 3k tonze missile will wipe if it lands, and have a tighter dps check.
    A2: everything hits harder. Jagd dolls buff eachother. spider tanks might have mechanics like dreads from turn 4.
    A3: edge probably will guarantee your death if you land in it, human form will probably always require a tank swap. all mechanics less forgiving. vortex form adds might act like ifrit ex nails.
    A4: i don't even want to think about it.
    (0)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,115
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Wouldn't be surprised if perpetual ray is almost a 1-shot unstunned.

    I do not envy the people that will be doing A4 savage.
    (0)

  3. #3
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    I don't think A2 will have more waves. But with damage and health increases, we'll most likely need strategic vuln buffs and both gobwalkers snaring and stunning them.
    In A3, I think in tornado phase the pool in the center will be larger and deadlier, making it more difficult to pick up the tether.
    (0)

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    A1 Phase 1
    Tethers added between you and another player, when you go further than 10 yalms apart you die
    Divebombs
    Tethers added between you and another player + another pair, if you go close to the other pair you die, if you go far away from your pair you die
    Divebombs
    Twisters show up circling the lasers that you need to lure mobs in to, if you step in twister you die
    Divebombs

    Phase 2..


    Please look forward to it.
    (0)

  5. #5
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    I would put money on the hand slaps in A3 not being able to be split between the team, just so SE can have a good laugh every time a group gets to that phase for the 1st time and the tanks wipe the party by facing the hands mid
    (0)

  6. #6
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Last turn always have divebombs. So, divebombs for A4.
    (1)

  7. #7
    Player
    LazyC's Avatar
    Join Date
    Dec 2014
    Posts
    65
    Character
    Lazee Ti'red
    World
    Balmung
    Main Class
    Marauder Lv 80
    100$ says A1 is going to have the platforms tilt when the oppressors land together, just like leviathan and you have to position yourself to not get hit by the mini causing AOEs as you slide around
    (0)

  8. #8
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    dont forget this :

    A4 divebombs added.
    A4 : touching the outer edge of the area will instakill you.
    A4 : 4 players are taken into quarantine (1 tank 1 healer and 2 dps) and instead of a single doll youll face 2 dreadnaugths. other 4 players outside have to handle same amount of orbs as before but each orb places a stack on you.
    more divebombs.
    boss will randomly do his super aoe phase change move.
    even more divebombs
    a single meteor will appear over a players head and wipe the raid if it falls onto the boss or a orb or any player. just because reasons.
    final set of divebombs.
    boss now has 4 legs and uses ATAT sounds from star wars instead. to beat it groups needs to find the hidden snowspeeder on p5 while dodgeing divebombs and then fly around the boss 4 times to cable him to make him fall over.
    (0)
    Last edited by Windklinge; 07-17-2015 at 08:23 AM.

  9. #9
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    A2 is one where you can clearly see how Savage can work.

    - Some mobs have a "Charge" buff. Completely irrelevant in normal, probably not in Savage
    - Fire resistance debuff is a joke in normal, not so in Savage
    - Hardhelm and Hardmind constantly spam an AoE that buffs themselves and nearby mobs with defense buffs. Irrelevant in normal, in Savage, these two probably need to be kept away from other mobs.
    - You actually need to use the recharge, the tank attacks are far more relevant
    (0)

  10. #10
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    A1- after bosses fly up they do divebombs
    A2- all the adds to divebombs
    A3- LL morphs into twin and does divebombs
    A4- divebombs 24/7 while shooting perpetual ray
    It isn't a raid without 1 turn having divebombs
    (0)

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