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  1. #1
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23

    Alexander (Savage) predictions

    Accuracy requirements significally upped for all turns.
    A1: Both bosses show up at start, have more HP and hit harder, there are more adds, and more rockets drop at the same time in different locations. Possibly some new mechanics.
    A2: Overwhelming 8th and 9th enemy waves added, 3 bombs drop at the same time.
    A3: Two tether pairs, more often knockbacks, 2-3 twisters, slimes have much more HP.
    A4: 4-5 orb chains, healer debuff lasts longer and ticks harder, possibly 4 legs instead of 2, two mobs inside quarantine.

    Whats your new mechanics predictions?
    (0)

  2. #2
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Sephiroth shows up and kills your healers.
    (22)

  3. #3
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Maybe A1's Faust will be harder/ more of a DPS check? It'l be interesting because if you can barely beat him then there's no way you can beat the boss.

    There were some runs I was in where Faust wasn't killed fast enough and the tank(s) died. Eitherway, it'll be a nice, gated, dps check
    (1)

  4. #4
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Don't forget that in A1 you'll have to tank swap every time they go untargetable.
    (1)

  5. #5
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    More people will die to Faust and ask me why I did that to them
    (0)

  6. #6
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Lots of crying to "nerf it"
    (1)

  7. #7
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Each boss will randomly spawn between 3 and 15 "nerf plz" threads on the Official Forums.

    Additional threads will spawn as these cycle off the front page.
    (2)

  8. #8
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    A1: faust, and his adds will hit harder, preventing the team from ignoring adds.
    Oppressor's proximity damage buff will be permanant, and they will hit harder. new mechanics added (?). spider adds will require less debuff stacks to get the effect, 3k tonze missile will wipe if it lands, and have a tighter dps check.
    A2: everything hits harder. Jagd dolls buff eachother. spider tanks might have mechanics like dreads from turn 4.
    A3: edge probably will guarantee your death if you land in it, human form will probably always require a tank swap. all mechanics less forgiving. vortex form adds might act like ifrit ex nails.
    A4: i don't even want to think about it.
    (0)

  9. #9
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,901
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 97
    Wouldn't be surprised if perpetual ray is almost a 1-shot unstunned.

    I do not envy the people that will be doing A4 savage.
    (0)

  10. #10
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    I don't think A2 will have more waves. But with damage and health increases, we'll most likely need strategic vuln buffs and both gobwalkers snaring and stunning them.
    In A3, I think in tornado phase the pool in the center will be larger and deadlier, making it more difficult to pick up the tether.
    (0)

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