I was talking to my cousin today about the game and the lack of dungeon crawling for the crafting classes when we came up with a collaborative idea to fix this dilemma! We call it "The Workshop"
Premise:
With the threat of the Garlean Army on the horizon the three Grand Companies need to supply adventurers with goods and arms to secure the realm of Eorzea to the people that inhabit it. [This could even tie into the Company seals, and viola Crafters can get their own Chocobos through this method!]
How it works:
The idea would follow the same rules as being able to get into the other various dungeons, and could also have the same levels as the two battle dungeons [r25 and r45]. With a "Waiting" or "Cool down" period of 60 real-time minutes. You will be required to have a party of at least 4 crafting only classes, upon entry each person must declare a specific craft (carpentry, blacksmith, weaver, etc) that they are bound to for the duration of the dungeon (you will still be able to change classes inside the "dungeon" but your objectives will be based around the craft you've picked).
Once all is decided you will enter as a group into a lobby with a multitude of NPCs standing around (There should be at least 4-5 NPCs per person in the dungeon) with a list of items, each is dressed differently from the other NPCs and their names are not shown above their heads. Upon talking to them you will receive a personal message from the NPC about what item they need for their units/adventurers/company/party. Once after each NPC has been talked to (they will begin to leave after confirming the item(s) to be procured). Once they are all gone the doors to the workshop will open up providing all the various crafting tables for each of the crafts.
Party members will be required to communicate to tell everyone what items need to be procured by which craft. Players will "communicate" with the tables to bring up a list of items that can be created at the table with a counter on how many times the item can be made next to the name (harder the difficulty the lower amount of chances). Once all the items have been created and all the lists completed (this is based on your memorization skills on what you need to make) and each of the players are standing in the lobby, the doors to the workshop will close and the NPCs will walk back into the building (not necessarily in the same place either!), it will be the job of the group to remember what items what NPC asked for. Once all items have been exhausted the dungeon timer will end and the group will be evaluated on the following:
1) Time to gather item lists
2) Time to create items in workshop
3) Amount of failed synths versus successful synths
4) Amount of remaining materials (this takes into account if the materials left should've been used or not)
5) Correct distribution of items
6) Over all rank (based on the average of the above)
It would use a grading scale of S, A, B, C, D, E, F so you know where you and your friends can make improvements on. Each of the letters will have a hidden numerical value of 20, 12, 10, 8, 6, 4, 2. Depending on your total score depending on how many seals/exp/gil you can earn. (The highest possible earnings should be equal to a quest completion of similar level). Also, there should be hidden rewards for a perfect workshop run, upon a perfect run a special chest will appear that will contain one random crafting tool that has special properties (and can look cooler than the rest of the tools like it as well).
So that's just about it; this way the crafting jobs will also be able to get a personal Chocobo should they not want to ever level up a combat class. What do you think? I believe it adds a neat little mini-game to the job and keeps synthesis fresh and fun (who doesn't like memorization games anway!) Oh, the materials needed to craft an item are not your own, they are special items from the tables, kind of how the leve materials work. Okay I'm done speaking now, so its your turn to talk, what do you think? Devs does this sound like something that could be implemented? Discuss and thanks for reading!