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  1. #1
    Player
    Kaneki's Avatar
    Join Date
    Mar 2015
    Posts
    26
    Character
    Kaneki Chan
    World
    Behemoth
    Main Class
    Warrior Lv 100

    Tanking Stances 5% accuracy boost isn't added to Accuracy in the Character menu.

    Hello,

    So I've been playing around with Tank stances and I've been checking my accuracy to see if it went up by 5%. I don't really know if this is a bug but it isn't showing my accuracy increasing. Perhaps it was designed to not show the extra 5% when you go into the character menu? Whether this is a bug or not, I really think that Tanks should be able to see their total accuracy in the character menu when in Tanking stances. It would help to have a visual instead of actually using a calculator or maybe perhaps it's not actually bugged and it was meant to not show the accuracy boost. I see no benefit to anyone if the 5% accuracy boost isn't shown.

    Thanks for your time.

    Sincerely, Kaneki
    (0)
    Last edited by Kaneki; 07-15-2015 at 07:03 PM.

  2. #2
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    It doesn't even say it boosts acc it says it gives you a 5% more chance to land a hit.
    (0)

  3. #3
    Player
    Kaneki's Avatar
    Join Date
    Mar 2015
    Posts
    26
    Character
    Kaneki Chan
    World
    Behemoth
    Main Class
    Warrior Lv 100
    If you actually hover over the defiance icon while it's active it says: Maximum HP, HP recovery, accuracy, and enmity are increased, while damage dealt is reduced.
    (0)

  4. #4
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    The Defiance icon's description is misleading. The actual tool-tip in the job menu states:

    Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity. Increases HP recovery via healing magic by 20% for self. Also increases chance to hit by 5%.

    Considering none of the tank stances add accuracy from the last time I checked, It's 5% hit chance, not 5% accuracy.
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  5. #5
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Why do they have to create a "new" (?) stat... "chance to hit"... why make it more confusing
    @_@


    (Then again, last i checked internal release increases critical hit hate, but doesnt increase the critical hit value in your stats... i'd guess DRG battle litany is the same......)
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  6. #6
    Player
    Kaneki's Avatar
    Join Date
    Mar 2015
    Posts
    26
    Character
    Kaneki Chan
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Increases chance to hit by 5% is pretty much accuracy. Also it's a stance unlike internal release which is a buff. It matters more to see increased stats in a stance than a 15-30 second buff with a cooldown. The reason why I think the extra accuracy from the stances should be added to the accuracy stat is so that tanks can optimize gear easily. It's not to hard to use a calculator but it really shouldn't be necessary because the stat increase should be visible. There's no reason for it not to be, bug or not.
    (0)

  7. #7
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kaneki View Post
    Increases chance to hit by 5% is pretty much accuracy.
    Not necessarily. I'm unsure of the game's accuracy formula, but 5% hit rate may easily be stronger or weaker than 5% accuracy, depending on how they do hit rate calculations.

    For example, say in a game your hit rate is your (accuracy divided by your opponent's evasion) * 100. So if you had 500 accuracy and your opponent had 1000 evasion, your accuracy would be 50%.

    (500/1000)*100 = 50%

    If you got 5% more accuracy from a skill, you would now have 525 accuracy, or a 52.5% chance to hit.

    If it was +5% to your hit rate however, you'd have a 55% chance to hit instead.
    ((500/1000)*100) + 5

    It all comes down to how FFXIV handles hit rate calculations, but hit rate +5% =/= +5% accuracy in all situations and hence why it's not displayed to the player. If you know the formula and the accuracy caps of whatever floor/turn/etc you're in, you'll still be able to optimize, but changing it to +5% accuracy might in fact be harming your chance to hit, or benefitting it.
    (0)
    Last edited by Daeriion_Aeradiir; 07-16-2015 at 10:21 PM.

  8. #8
    Player
    Kaneki's Avatar
    Join Date
    Mar 2015
    Posts
    26
    Character
    Kaneki Chan
    World
    Behemoth
    Main Class
    Warrior Lv 100
    The way I've been thinking about it is: Let's say i got 600 accuracy when I go into defiance I should get + 30 since (600*0.05) = 30. (600*1.05) = 630. But you never know.. I wish they made it clear..
    (0)