It really doesn't teach you much and some mobs use way too much AOE way too often that when tanking, I feel like all I'm doing is dodging AOEs. Even doing map mobs, theres way too much AOE.
It really doesn't teach you much and some mobs use way too much AOE way too often that when tanking, I feel like all I'm doing is dodging AOEs. Even doing map mobs, theres way too much AOE.
Really is a complaint for every little thing isn't there? =/
Player
I like when overworld mobs AoE a lot...I take less damage
OP clearly has not done or have blissfully forgotten the final boss of The Keeper of the Lake.



People complain that 2.0 overworld enemies are too easy to kill
SE beefs up the HP of overworld enemies in 3.0
People complain that 2.0 overworld enemies don't give a sense of danger since they are weak
SE makes all 3.0 overworld enemies do 2-3x relative damage
People complain that 2.0 overworld enemies use the same 2 skills over and over
SE increases enemy AI in 3.0 and gives them access to a wider range of skills, AoEs, buffs, and debuffs
People complain that 3.0 overworld enemies are annoying or too hard to deal with now


Your fingers need the cardio. Get out there and give me 20!


it's like you forgot all of 2.0...
3.0 players don't dodge enough.
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