Is there ever a time to cast stoneskin on a player in battle or is throwing them a heal usually the better option?
Is there ever a time to cast stoneskin on a player in battle or is throwing them a heal usually the better option?
If a player needs an HP buffer to survive an attack, Stoneskin will help for that. Usually best to be used on players who are weakened to hopefully increase their odds of survival until the debuff wears off.
Also, any time you know a tank buster is going to come out. The more buffer you give your tank, the more comfortable you and your tank will feel.
This is the biggest thing. A4's The Manipulator charging up Discoid? Get Stoneskin on your main tank, 'cause you want them as far out of the danger zone as possible.
Depends. I for example always use it on me and the other healer when ever a boss is going to cast it's ultimate attack.
Keeping myself and the other healer high on hp after a massive boss ultimate blast on the entire party let's me and the other healer the chance to heal the party and not have to worry about healing ourselves first then the party.
This, really, except I keep it on us the entire run if I can. MP taxing, yes, but it saves me the cost of a res if it comes to that.Depends. I for example always use it on me and the other healer when ever a boss is going to cast it's ultimate attack.
Keeping myself and the other healer high on hp after a massive boss ultimate blast on the entire party let's me and the other healer the chance to heal the party and not have to worry about healing ourselves first then the party.
Or if your MT is a PLD, yell at him to at least cast SS on himself every now and then esp while the boss is charging his tank buster. It's like having an extra layer of fending accessories right off the bat.
Last edited by rawker; 07-16-2015 at 01:23 PM.
Cures are more mp efficient, but for something that's going to do a ton of dmg, and you know it's coming, stoneskin is nice.
Stoneskin also generates a flat 70 enmity, regardless of how much damage is mitigated by it. This makes it handy in delicate aggro situations where a heal will bring adds raining down on your head. Even if you mistime it and pick up a mob or two, the tank can rip them off you with a single move, you'll have provided a small damage buffer, and you'll be able to start healing immediately since the tank has already overcome your initial aggro. It's not the go to solution, ideally you won't need to cast anything on the tank until after the adds are picked up, but sometimes that's not the case, and Stoneskin can help stabilize the tank before you go nuts with healing, sending adds ping-ponging around the battlefield.
SS is amazing in the leviathan EX fight. You dont get the range reducing debuf with SS. So i use that instead of healing the off tank
Ss is kinda meh now in 3.0
Only ppl tht should be casting is tht pld lol...
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