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  1. #1
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Misses appear to go in front. But they've never been relevant in BCoB, those bosses never missed while they were relevant (I dono if they do now if you go in undersized). You're welcome to go do the parsing, if you think the intricacies matter. Go hang out near a lvl60 mob and let it smack you for an hour or two or something.

    From what we've seen so far parry is only worse than it was in 2.x, it blocks for substantially less than it did before and the parry rate builds even slower per point than before. And the big one is that War and PLD both got new physical-only CDs. DRK has a big parry rate CD too.
    I'll continue to avoid it as much as practical unless encounter design starts to make it more useful. (Notably, the first boss in Fractal Continuum has a parry-friendly tank buster of many hits in a small fraction of time.)
    (2)
    Last edited by Rbstr; 07-21-2015 at 12:15 AM.

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rbstr View Post
    From what we've seen so far parry is only worse than it was in 2.x, it blocks for substantially less than it did before and the parry rate builds even slower per point than before.
    Wanted to point out that it is NOT that parry was "nerfed" per se. In fact there is a level modifier applied to all secondary stats. This modifier seems to reduce the efficiency per point of all secondary stats as you level up (Even though you get more base stat of it).

    For example at level 52 at 430 Skill speed I had a GCD of 2.45. I leveled up and suddenly my GCD is 2.46 even though my total skill speed went up due to the base going up. These numbers are off my memory so may not be 100% correct.

    Also remember now that items are a higher level, we get more stats per piece. So in a sense we can assume that the current ilv180 gear is giving equivalent gains of ilv80 gear when we were level 50. (Just assumptions here). Dismissing secondary stats importance solely because they give less than what they did per point when we were capped at 50 is DEFINITELY the wrong way to look at them.
    (0)