Results 1 to 10 of 99

Hybrid View

  1. #1
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    ok sry for being so late (sleep got in between^^)

    I did this on clockwork soldiers and Paladins (defeated 10 or more of These with autoattack so for each parry sample i received at least 1000 attacks)
    Here first my stats
    ------------------Parry 354 (standart)----Parry 444 (+90)-----Parry 493 (+139)
    Parried-------------8%---------------------10%----------------12%
    Missed ------------87,5%------------------86,2%--------------86%
    actuall Parry------10%---------------------12%----------------14%

    as 90 parry increases by 2% we can forn the first increase assume that the stat value has to be between 31 and 45 Points per increase.
    For the second sample increase i used 139 Parry and got an increase by 4% which leads to a range of 39 to 47 Points

    If accumulated i conclude that between 39 and 45 Point in parry are used per percentual increase of parry (or between 0,025 to 0,022 Percent per Point of parry)

    To the others:

    Quote Originally Posted by Disc View Post
    I was kinda bored and didn't feel like leveling.

    354 Parry(Base)

    Tsanahale: 1,201 Swings, 1,097 Hits, 104 Misses, 62 parries, 0 block(no shield)
    ( 62 parries / 1,097 hits ) * 100 = 5.652% parry rate

    456 Parry
    Tsanahale: 376 Swings, 349 Hits, 27 Misses, 18 Parries, 0 block(no shield)
    oops I killed it
    Tsanahale #2: 561 Swings, 507 hits, 54 misses, 38 parries, 0 block(no shield)

    Tsanahle Total: 937 Swings, 856 Hits, 81 Misses, 56 parries, 0 block(o shield)
    ( 56 parries / 856 hits ) * 100 = 6.542% parry rate

    Parry Rate Dif: 6.542% - 5.652% = 0.89%
    Parry Dif: 456-354 = 102

    +102 parry over base resulted in a parry rate increase of 0.89%
    Kalos our results are extremly different and like me you did not Count the misses nor did you use your shield so i do not think that there is anything wrong with how you did your Experiment. Do you think limiting our numbers to roughly 1000 hits (because i also Chose this amount of hits) is not enough?

    Quote Originally Posted by Docfiord_Fowling View Post
    75 / ( 681-49) = 0.118670886

    Take out Baselines
    0.118670886-0.0565 = 0.062170886 %
    514-354 = 160

    0.062170886 / 160 = 0.000388568

    So... 0.04% increase of rate per 1 parry OR 25 pts of parry = 1% increase in rate
    Docfiord why do you use 6,2% (btw either 0,062xxx or 6,2xx% not both) as baseline? As far as I know it was 10% before 3.0.

    Quote Originally Posted by Habien View Post
    Goblin Tinker, lvl 58 in the Hinterlands

    Test one, 468 parry:
    1006 swings, 860 hits, 112 parries. 13% parry (11.1% in ACT)

    Test two, 354 parry (0 from gear):
    1011 swings, 853 hits, 87 parries. 10% parry (8.6% in ACT)

    So...2.5% for 114 parry. This was on 60 DRK.

    I think I will continue ignoring parry for now.
    That would fit my data (yours says 45,6 for 1 percent and my says between 39 and 45 per one percent)



    Conclusion, parry is pretty much trash especially for Paladins (like me...)
    (2)

  2. #2
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Tam_Hawkins View Post
    ...
    I'm making an assumption here that the first 354 parry (baseline) do not scale the same as any additional parr; this was the case with skill speed as well. Also, it shouldn't hurt the results as you are examining the amount of rate added from the amount of parry added.
    (0)