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  1. #1
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Disc View Post
    Parry rate hasn't changed in the last thousand hits, so just going to cut short of 10k hits and throw this up now.

    Lv 60 Paladin - 354 Parry(Base)
    Tsanahale: 6532 Swings, 6019 Hits, 513 Misses, 353 Parries, 0 Blocks(no shield)
    (353 Parries / 6019 Hits) * 100 = 5.865% Base Parry Rate

    Will throw on parry gear and find definitive results for +102. See if my chicken can handle healing multiple enemies to speed this up.
    And the update for people who wanted to know, base drawn from my quoted post.

    Lv 60 Paladin - 456 Parry(+102 Parry)
    Tsanahale: 4005 Swings, 3631 Hits, 374 Misses, 329 Parries, 0 Blocks(no shield)
    (329 parries / 3631 Hit) * 100 = 9.061% Parry rate

    9.061% - 5.865% = 3.196% Improvement from +102 parry over base

    (3.196%/102)*100 = Roughly 0.0313% parry rate increase per point of parry.

    Therefore 32 parry = 1% parry rate.


    20% mitigation * 5% parry rate = 1% damage mitigation. 32*5 = 160. Every 160 points of parry over the 354 base results in -1% damage taken. These values are for PLD without shield & may not hold up for DRK/WAR.
    (3)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Disc View Post
    And the update for people who wanted to know, base drawn from my quoted post.

    Lv 60 Paladin - 456 Parry(+102 Parry)
    Tsanahale: 4005 Swings, 3631 Hits, 374 Misses, 329 Parries, 0 Blocks(no shield)
    (329 parries / 3631 Hit) * 100 = 9.061% Parry rate

    9.061% - 5.865% = 3.196% Improvement from +102 parry over base

    (3.196%/102)*100 = Roughly 0.0313% parry rate increase per point of parry.

    Therefore 32 parry = 1% parry rate.


    20% mitigation * 5% parry rate = 1% damage mitigation. 32*5 = 160. Every 160 points of parry over the 354 base results in -1% damage taken. These values are for PLD without shield & may not hold up for DRK/WAR.
    I think every class reacts to stats differently.
    (1)

  3. #3
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Everyone is so obsessed with Parry. You all do realize that as far as trinkets go, this stat is only in the VIT trinkets, right? This means that the necessity for this stat is tied to the necessity for the VIT trinkets. If it was some huge amount of mitigation, no one would ever use the STR trinkets for anything, and it would just pigeon hole tanks into only using VIT trinkets. There's a thread on the General Discussion page where people are requesting some stupid huge changes to Parry that would make tanks pretty much required to only use VIT trinkets and kill any viability for STR on tanks. The fact is, this stat is on VIT trinkets because of the moments when VIT is necessary, in battles with big tank crunches in other words. Parry in this case only provides a small increase to mitigation for this reason. In fights where you can drop into STR trinkets, you should be able to use STR trinkets and not worry about losing like 10% of your mitigation. So people need to stop complaining about Parry because if any kind of change needs to take place, it should be something small, like Parry affecting both rate and damage mitigated.
    (0)

  4. #4
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Ceodore View Post
    ...
    You have such a way with words... Let's break down a few things.
    • STR accessories on tanks became popular when people figured out it's synergy with WARs. WAR's a self healers that need to deal big damage to heal. It works for them. The other tanks don't synergize as well with STR.
    • DRKs should most definitely be stacking parry - period. They have a -10% outgoing damage off GCD and an off GCD stun that rely on parry procs; which equates to more DPS. They synergize with it and stack it exponentially with moves like Dark Dance.
    • A lot of people, like yourself I am assuming, wet their pants when they see a big number on a crit. Parry is not something that is visually exciting, but long term, it makes a HUGE difference.
    (6)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Docfiord_Fowling View Post
    You have such a way with words... Let's break down a few things.
    • STR accessories on tanks became popular when people figured out it's synergy with WARs. WAR's a self healers that need to deal big damage to heal. It works for them. The other tanks don't synergize as well with STR.
    • DRKs should most definitely be stacking parry - period. They have a -10% outgoing damage off GCD and an off GCD stun that rely on parry procs; which equates to more DPS. They synergize with it and stack it exponentially with moves like Dark Dance.
    • A lot of people, like yourself I am assuming, wet their pants when they see a big number on a crit. Parry is not something that is visually exciting, but long term, it makes a HUGE difference.
    Why would a DRK stack parry? 500 parry is like only a few percents of RNG damage reduction. I would much rather have critical rating.
    (1)

  6. #6
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Why would a DRK stack parry?
    They wouldn't unless they've got a hard on for the rng based off another rng for oGCD stuns. But none the less it's still good to see what the numbers are.
    (0)

  7. #7
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Docfiord_Fowling View Post
    • STR accessories on tanks became popular when people figured out it's synergy with WARs. WAR's a self healers that need to deal big damage to heal. It works for them. The other tanks don't synergize as well with STR.
    Nope. People use STR on tanks because it adds DPS. Self healing from Bloodbath and Inner Beast is pretty weak. It's nice but STR doesn't increase it much. All 3 tanks benefit from increased damage.


    Quote Originally Posted by Docfiord_Fowling View Post
    • DRKs should most definitely be stacking parry - period. They have a -10% outgoing damage off GCD and an off GCD stun that rely on parry procs; which equates to more DPS. They synergize with it and stack it exponentially with moves like Dark Dance.
    Nope. Parry is completely random. You could stack it on all your pieces of gear and you'd still only have a slightly higher chance to parry. It'll never guarantee you get your procs. Det/crit/skillspeed are all far more reliable in what you do.


    Quote Originally Posted by Docfiord_Fowling View Post
    • A lot of people, like yourself I am assuming, wet their pants when they see a big number on a crit. Parry is not something that is visually exciting, but long term, it makes a HUGE difference.
    Nope. Parry mostly leads to overhealing. You don't rely on it, you rely on cooldowns. Your healers don't rely on it, they shield and precast heals. The majority of the time, parrying won't help.
    (2)

  8. #8
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Launched View Post
    Nope. People use STR on tanks because it adds DPS. Self healing from Bloodbath and Inner Beast is pretty weak. It's nice but STR doesn't increase it much. All 3 tanks benefit from increased damage..
    Second, wind, blood bath, inner beast, stacked with berserk. And those are actually pretty nice and STR actually does increase it that much.....well not blood bath, but no one cares about that.
    (0)

  9. #9
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Launched View Post
    Self healing from Bloodbath and Inner Beast is pretty weak.
    Having tanked second and final coil as a WAR, Inner Beast is your bread & butter. You underestimate it's healing capabilities.

    Quote Originally Posted by Launched View Post
    Nope. Parry is completely random.
    No way! Obviously it is random. Play your strengths. Would you value Crit any more? It is RNG as well.

    Quote Originally Posted by Launched View Post
    Nope. Parry mostly leads to overhealing.
    Parry is not for busters - it is meant to help stabilize the amount of incoming damage. Your job as a tank is to normalize the incoming damage into a predictable amount for the healers. Parry is quite viable over time. If your healers cannot accommodate for random 20% reduction, they need some more practice.

    Yeah, tanks stack STR for for more DPS - I'm one of them. However, it is my opinion (maybe soon to be fact) that parry is a VERY useful stat for DRK. It synergizes as well as STR does on WAR.
    (2)

  10. #10
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Inner Beast may be bread and butter. But it tops out, in i130, at like 1.2k on a crit. It's nice to top you off...but completely washed out by healer skills. Inner Beast's healing is just a small bonus for taking more strength.

    Quote Originally Posted by Docfiord_Fowling View Post
    Parry is a VERY useful stat for DRK. It synergizes as well as STR does on WAR.
    It's not even close. The only place it works is the miniscule gains in parry percentage give you a tiny bit of increased uptime for Reprisal.
    Any DPS gains an accessory with parry would add from resetting the Low Blow timer are totally insignificant compared to using a parry-less strength accessory instead.
    (0)

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