Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 96 of 96
  1. #91
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    No one (with a brain and does math) is advocating absurd things like skipping big ilvl upgrades to avoid parry. Just as most reasonable people aren't advocating dropping literally thousands of HP to wear str accs to avoid parry and gain fractions of a % more damage. Don't paint it as if that's the case.

    Parry is just the least desirable of any stat we can wear for all the tons of reasons already gone over 100 times on these boards. So people avoid it. Just like smn tried to avoid skill speed in 2.x like the plague. Yes it still does 'something' but it does SO MUCH LESS than the alternatives that you take an opportunity cost for every point of parry you have equipped. If you are ignoring ilvl or piling str accs at this point all to avoid parry, you don't understand how the game works very well. By the same token if you are seeking out parry thinking it makes you safer, then you also don't understand the game very well.

    Simply trying to keep your acc and skillspeed levels while gathering the highest ilvl you can after a new patch as we are now leaves very, very little room for being picky. Once you have multiple options of max level gear, go crazy. But acc, SS, and ilvl upgrades come 1st. How you have multiple sets of gear when every piece you get should be replacing an old one at this phase makes no sense. If you want to get proto midas and crafted all melded out to have 'options' have at it. But every week you will throw both of them away when you get 230 or 240 gear. If you have multiple options your using lower ilvl gear and failing anyway at this point. More 230 and 240. Less quibbling over lolparry on filler 220 gear you wear for a week or 2 max.
    (0)

  2. #92
    Player
    d3v13nt1's Avatar
    Join Date
    Dec 2013
    Posts
    6
    Character
    Valkyrie Freyja
    World
    Faerie
    Main Class
    Gladiator Lv 60
    So I don't think this was meant to be a post about how bad parry is, so I'm still curious about the testing found on parry. I don't think it's been explored nearly enough, even if the concensus is that it's garbage.
    (1)

  3. #93
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    It's quite interesting that people did hard calculation on parry. It has also been noted that more and more tanks did forgo parry for other stats back in 2.x, especially during the zeta period (crit/det kings). Horrible scaling/RNG and to also think that it doesn't have 100% uptime for the harder contents (tank swaps etc), quite the abysmal stat to stack.

    TLDR: parry sucks, BREAKING NEWS. /s
    (0)

  4. #94
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by d3v13nt1 View Post
    So I don't think this was meant to be a post about how bad parry is, so I'm still curious about the testing found on parry. I don't think it's been explored nearly enough, even if the concensus is that it's garbage.
    Its not to be heavily relied upon, but even a 4% chance for an extra 1% or 2% overall damage reduction (long term) is better than 0%. However despite the proc rate. With Dark Dance, I've noticed, low blow and Reprisal seems to reset/trigger more often with the higher rate parry rate. I just can't tell if its from more parry procs or if their trigger rate scales differently off the same stat.
    (0)

  5. #95
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kotemon View Post
    Its not to be heavily relied upon, but even a 4% chance for an extra 1% or 2% overall damage reduction (long term) is better than 0%. However despite the proc rate. With Dark Dance, I've noticed, low blow and Reprisal seems to reset/trigger more often with the higher rate parry rate. I just can't tell if its from more parry procs or if their trigger rate scales differently off the same stat.
    Low Blow/Reprisal procs when you parry. Dark Dance increases parry rate. So, under the effect of DD, it's more likely you'll see LB resets and a Reprisal proc. Not 100% like RI, but an increase non the less, and it has no stat weight cost as it's just an ability in your kit.

    Also Parry (the secondary stat) has been explored for 2+ years now. We even had a rise of a few DEX PLDs in Final Coil. It's a trash stat and even if it did scale better it'd still be unreliable and unpredictable. That said, it's a secondary stat, so take what you can get unless you've got a choice between 2 identical ilvl pieces.
    (0)

  6. #96
    Player
    d3v13nt1's Avatar
    Join Date
    Dec 2013
    Posts
    6
    Character
    Valkyrie Freyja
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Also Parry (the secondary stat) has been explored for 2+ years now. We even had a rise of a few DEX PLDs in Final Coil. It's a trash stat and even if it did scale better it'd still be unreliable and unpredictable. That said, it's a secondary stat, so take what you can get unless you've got a choice between 2 identical ilvl pieces.
    Any chance you could link that? I've been wanting to read up on some hard data on parry for a while just to make my own conclusions.v I've read allot of stuff on it but most of it has been guesses or repeating %s. I've just heard so much conflicting information. This post has been the most info I could find.
    (0)

Page 10 of 10 FirstFirst ... 8 9 10