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Hybrid-Darstellung

  1. #1
    Player
    Avatar von Syzygian
    Registriert seit
    Feb 2015
    Beiträge
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dunkelritter Lv 70
    I'm assuming these last three posts are in reply to me. If not, my mistake -

    Note that I would never argue, even in the case of LB or RE procs, for Parry to be a DPS gain over Crit/Det/SS, only that it is a DPS gain over nothing at all (not having damaging abilities that proc off of parry, like WAR/PLD). The reason for this is simply that I do not know and no math has been done on the subject, I still favor Crit and Det (not so much SS) over parry, but if I get a Parry piece, I wear it, and I still will spend tomestones on pieces even if they do have Parry, just so that I have options in a given fight.

    I would not have myself be pidgeonholed or labeled a parry advocate. I'm an advocate of adaptability and giving yourself options. Options = Win. Black and White "DPS or Fail" philosophies are a LAZY attitude to bring to a group in terms of planning and strategy.

    Parrying a TB that would have otherwise killed you means the pull lasts longer > you see/practice more mechanics > you progress faster. Can it be relied on? Well no shit it can't. But I'd rather have a chance to live and see more of the fight in some circumstances.

    Stacking so much DPS during progression (progression means you're learning the fight, you haven't seen the entire thing yet, people are still dying repeatedly to dumb things, etc.) in the absence of strict DPS checks (DPS checks in Midas are crazy lenient right now) is like a dude of average endowment buying a bunch of magnums.

    If you failed a DPS check, DPS matters. If you hit enrage, DPS matters. If you are reasonably within reach of pushing a phase early, DPS matters. If you wiped, and none of the aforementioned are true, your DPS means ***nothing*** because you didn't kill the boss. You did a buttload of damage that is lost to the void and flushed down the toilet of the game's memory cache because it resulted in nothing: You still wiped.

    Edit:
    Zitat Zitat von Dante_V Beitrag anzeigen
    My replies are not to you, just in general to comments from the thread.
    Ah, my bad then. Although I feel the general message of my post is worth contributing to this thread.
    (3)
    Geändert von Syzygian (09.03.16 um 02:15 Uhr)

  2. #2
    Player
    Avatar von Dante_V
    Registriert seit
    Nov 2014
    Ort
    Gridania
    Beiträge
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dunkelritter Lv 100
    Zitat Zitat von Syzygian Beitrag anzeigen

    Parrying a TB that would have otherwise killed you means the pull lasts longer > you see/practice more mechanics > you progress faster. Can it be relied on? Well no shit it can't. But I'd rather have a chance to live and see more of the fight in some circumstances.
    First if you are being saved by a parry on a tank buster your healers or tank is doing something very wrong. Parry in context should absolutely not be relevant during a tank buster. The "what if" scenario of a parry during the tank buster is not even remotely considerable in regards to rational comparison between the opportunity costs of taking it or not, hence the reason no one is really talking about it. Especially considering you can mitigate ENTIRE tank busters on some fights by pushing dps. Seph ex is again another example here. A good team is only getting 3 TB on first phase with the phase ending before the next purple circle layout. The damage avoided by pushing the phase and missing the a TB or mechanic is greater than that would be accrued by an marginal increase of parry rate.

    Also "extra dps" is DIRECT RECOVERY for both War and Drk AND mitigation via phase push, all of which are more reliable than parry. The whole "magnum' comparison is kinda silly and irrelevant as dps provides a team contribution. And while dps checks may be lenient on faceroll midas normal, midas savage I would have to disagree. DPS checks are high enough in savage where min maxing is relevant enough to require higher ilevel or a higher lvl weapon than just 210 sets for 99% of the player population.

    I agree with options, hence parry isn't usable outside of MT and a very small subset of situations as OT making it LESS adaptable as it is useless when not MT where damage is applicable to both across the board.
    (1)

  3. #3
    Player
    Avatar von Syzygian
    Registriert seit
    Feb 2015
    Beiträge
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dunkelritter Lv 70
    Zitat Zitat von Dante_V Beitrag anzeigen
    First if you are being saved by a parry on a tank buster your healers or tank is doing something very wrong. Parry in context should absolutely not be relevant during a tank buster.
    That's progression dude. People do wrong shit all the time when they don't know a fight. I could see your point in a farm party, but statics are made of humans, not machines.

    Zitat Zitat von Dante_V Beitrag anzeigen
    The "what if" scenario of a parry during the tank buster is not even remotely considerable in regards to rational comparison between the opportunity costs of taking it or not, hence the reason no one is really talking about it. Especially considering you can mitigate ENTIRE tank busters on some fights by pushing dps. Seph ex is again another example here. A good team is only getting 3 TB on first phase with the phase ending before the next purple circle layout. The damage avoided by pushing the phase and missing the a TB or mechanic is greater than that would be accrued by an marginal increase of parry rate.
    This is possible now, but not so much week 1, you weren't pushing shit, unless you bought and fully melded i220 crafted gear. People say this all the time, but its really only applicable when you're overgeared.

    Zitat Zitat von Dante_V Beitrag anzeigen
    Also "extra dps" is DIRECT RECOVERY for both War and Drk AND mitigation via phase push, all of which are more reliable than parry. The whole "magnum' comparison is kinda silly and irrelevant as dps provides a team contribution. And while dps checks may be lenient on faceroll midas normal, midas savage I would have to disagree. DPS checks are high enough in savage where min maxing is relevant enough to require higher ilevel or a higher lvl weapon than just 210 sets for 99% of the player population.
    Touché. But not about the DPS checks. These checks are laughable.

    Zitat Zitat von Dante_V Beitrag anzeigen
    I agree with options, hence parry isn't usable outside of MT and a very small subset of situations as OT making it LESS adaptable as it is useless when not MT where damage is applicable to both across the board.
    No one is advocating a Parry set that a tank just sits around in 24/7 and runs in dungeons and farm parties with it.

    What I'm saying is I carry around parry pieces in my inventory, I meld them with DPS secondaries for some extra oomph, and I put them on when I'm learning a fight, and take them off when we're needing more DPS than we have, or are in sight of a clear.

    There's literally zero wrong with a tank approaching a new encounter in that fashion, I feel, unless they are a WAR, or the OT and there are no tank swaps, or the fight is 100% magic. Its a totally reasonable thing to do, particularly if you're a DRK, and the MT.
    (0)
    Geändert von Syzygian (09.03.16 um 03:01 Uhr)