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  1. #1
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quick eyeball test shows 1% parry rate per 35-40 parry stat assuming linearity. This lines up well with the data collected on crit stat, which increases crit rate AND crit damage by 1% for every ~40 crit stat. Crit rate baseline is 5% and crit damage baseline is 145% I believe. There was a reddit thread on this a couple weeks back.

    So what would you rather have? +1% crit rate/dmg or +1% parry rate? I like crit more. Maybe if parry increased parry strength it would be a lot better.
    (0)

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by stoxastic View Post
    Quick eyeball test shows 1% parry rate per 35-40 parry stat assuming linearity. This lines up well with the data collected on crit stat, which increases crit rate AND crit damage by 1% for every ~40 crit stat. Crit rate baseline is 5% and crit damage baseline is 145% I believe. There was a reddit thread on this a couple weeks back.
    The Crit scales 0.00023310023% per point. That's for both Chance and Damage. And yup, 5% Base with 145% damage mod.

    So, if it scales around... ~35 per point…

    Someone try this and tell me how accurate it is:

    ((Parry-354)/(858*4))+0.05 (for pld)
    (1)

  3. #3
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Dervy View Post
    The Crit scales 0.00023310023% per point. That's for both Chance and Damage. And yup, 5% Base with 145% damage mod.

    So, if it scales around... ~35 per point…

    Someone try this and tell me how accurate it is:

    ((Parry-354)/(858*4))+0.05 (for pld)
    I think you need to factor in your block rate to find actual parry percentage. So assuming a 20% block rate, your parry would be something like:

    (((Parry-354)/(858*4))+0.05)*0.8

    Also enemy crit chance should be factored in for an absolute per-enemy chance. Making the function more like:
    (((Parry-354)/(858*4))+0.05)*0.8 *(100-enemy crit%)
    (0)