Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 96
  1. #61
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Yes that is the reason for the "downgrade".

    But this is the current state of things, and we should be looking at substats as they are now, and not as they were.

    And where they are now = useless (for lack of a better term)

    I do agree with you in that, I hope as ilvl increases they play more of a role in gear choices, and that sub stats scale correctly.
    Or that we are given gear choices at all. (currently we have no choices, unless you are a tank)

    I guess we will see in about a day with esoterics and savage gear.
    (0)
    Last edited by MythToken; 07-21-2015 at 03:16 AM.
    Hoarders gonna Horde.

  2. #62
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Since I didn't see it posted, here is the old Parry Formula at level 50:

    Code:
    ([Parry - 341] * 0.076) + 10
    I personally verified it myself. The actual * was between 0.076 and .08, but we took the lower value since there is no way of verifying which it was due to ACT rounding.

    So far from this thread I've found Disc's results the most interesting. It seems PLD has a flat 5% baseline instead of 10% from the other jobs. Makes sense, considering the whole one-handed weapon thing.

    Any more PLD's that can input a 5% baseline?
    (0)

  3. #63
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Its been changed a lot since last expansion.
    (0)

  4. #64
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MythToken View Post
    And where they are now = useless (for lack of a better term)
    Have you analysed the status of the other secondary stats to come to this conclusion? How have those changed? If you care to share? I agree that it's meaningless to say "our stats are less potent then they were in Lv50 so all the stats are garbage now." We need to look at the relative value of stats between their Lv60 counterparts, not compared to the meaningless Lv50 state.

    Ultimately, we want to know the effect of one point of parry, versus the effect of one point of skill speed/crit/determination, all at level 60. Their old values at level 50 are irrelevant and has no bearing on their value now.

    Quote Originally Posted by Nektulos-Tuor View Post
    Its been changed a lot since last expansion.
    What exactly has changed and how?


    People please remember this is a fact finding thread, everything you say should be supported by hard data or hard math/logic.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #65
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Now to summarize all the data up to this point:



    Quote Originally Posted by Hundred View Post
    734 Parry is with Drk not WAR.
    P% is Parry/Swings
    P%-M is Parry/(Swings-Misses)

    A few observations:
    • Look at Disc's data for 456 parry: the parry rates differ from 4.79% at 376 samples to 6.77% at 561 samples, then to 8.21% at 4005 samples. Seeing also how others have also commented that the parry rates don't fluctuate much after about 1000 samples, I think this is evidence enough that anything less than 1000 samples are not reliable and should not be considered for analysis.
    • Look at the miss rate, there is a big discrepancy. For example Disc's results on Tsanahale showed 7.85% miss out of 6532 swings, as well as 9.34% miss out of 4005 swings. Unless there are some known reason for this, it may suggest that we should be looking at sample sizes of at least 10,000 swings.
    • Habien's DRK parry is consistently higher than WAR and PLD results. With 354 parry giving about 10% (double that of Disc's shieldless PLD) and 468 parry giving 13.02% (more than Hundred's WAR at 514 parry giving 11.72%). One plausible explanation is that Habien is doing the tests on a Lv58 Goblin Tinker, and Hundred is testing on a Lv60 Chimera.

    In conclusion, I suggest that:
    • All future test must have at least 1,000 swings.
    • All future tests done on Lv60 targets
    • Be more specific about the data, in particular the crits and exact enemy name+level
    (1)
    Last edited by Zfz; 07-22-2015 at 02:18 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #66
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    734 Parry is with Drk not WAR.
    (0)

  7. #67
    Player
    Daerthalus's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Illyandra Ellesedil
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    What do I need to get this data. I'd like to help.
    (0)

  8. #68
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Zfz View Post
    we should be looking at sample sizes of at least 10,000 swings.
    You understand it.

    If you guys can find an identifiable parry scale and chart it accurately in a Linear regression, I think I could get something done, especially with what Sunny has found regarding stats with a base of 354.

    As for secondaries, check the DPS forums. SimFF thread page 14 onwards I believe. I did all the work already and everything has been butchered, significantly.

    Actual Critical Hit Chance and Damage formulas (in game ones) are in the OP of the Dragoon thread and yes, each Level has an individual coefficient to calculate base value of CRT.
    (1)

  9. #69
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zfz View Post
    Now to summarize all the data up to this point...
    Tsanahale are level 59 & only use physical attacks. I would say the miss rtae is likely due to Flash, which I had to use to maintain hate against chocobo in 30 minute fights.
    (0)

  10. #70
    Player
    Ippiki's Avatar
    Join Date
    Nov 2013
    Posts
    66
    Character
    Lockhart Dawn
    World
    Chocobo
    Main Class
    Gladiator Lv 60
    I hope no one is using Stoneskin or Clemency to keep themselves alive, you can't block or parry while casting.

    Having a lot of experience in progression in this game, I can say this:

    PEOPLE WHO CARE ABOUT PARRY(AND SHOULD): Progression raiders, solo tanks, tanks with very aggressive Cleric Stance healer, and tanks with poor healers.

    PEOPLE WHO DON'T CARE ABOUT PARRY: Not the above.
    (0)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast