Results 1 to 10 of 99

Hybrid View

  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Docfiord_Fowling View Post
    • STR accessories on tanks became popular when people figured out it's synergy with WARs. WAR's a self healers that need to deal big damage to heal. It works for them. The other tanks don't synergize as well with STR.
    Nope. People use STR on tanks because it adds DPS. Self healing from Bloodbath and Inner Beast is pretty weak. It's nice but STR doesn't increase it much. All 3 tanks benefit from increased damage.


    Quote Originally Posted by Docfiord_Fowling View Post
    • DRKs should most definitely be stacking parry - period. They have a -10% outgoing damage off GCD and an off GCD stun that rely on parry procs; which equates to more DPS. They synergize with it and stack it exponentially with moves like Dark Dance.
    Nope. Parry is completely random. You could stack it on all your pieces of gear and you'd still only have a slightly higher chance to parry. It'll never guarantee you get your procs. Det/crit/skillspeed are all far more reliable in what you do.


    Quote Originally Posted by Docfiord_Fowling View Post
    • A lot of people, like yourself I am assuming, wet their pants when they see a big number on a crit. Parry is not something that is visually exciting, but long term, it makes a HUGE difference.
    Nope. Parry mostly leads to overhealing. You don't rely on it, you rely on cooldowns. Your healers don't rely on it, they shield and precast heals. The majority of the time, parrying won't help.
    (2)

  2. #2
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Launched View Post
    Nope. People use STR on tanks because it adds DPS. Self healing from Bloodbath and Inner Beast is pretty weak. It's nice but STR doesn't increase it much. All 3 tanks benefit from increased damage..
    Second, wind, blood bath, inner beast, stacked with berserk. And those are actually pretty nice and STR actually does increase it that much.....well not blood bath, but no one cares about that.
    (0)

  3. #3
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Launched View Post
    Self healing from Bloodbath and Inner Beast is pretty weak.
    Having tanked second and final coil as a WAR, Inner Beast is your bread & butter. You underestimate it's healing capabilities.

    Quote Originally Posted by Launched View Post
    Nope. Parry is completely random.
    No way! Obviously it is random. Play your strengths. Would you value Crit any more? It is RNG as well.

    Quote Originally Posted by Launched View Post
    Nope. Parry mostly leads to overhealing.
    Parry is not for busters - it is meant to help stabilize the amount of incoming damage. Your job as a tank is to normalize the incoming damage into a predictable amount for the healers. Parry is quite viable over time. If your healers cannot accommodate for random 20% reduction, they need some more practice.

    Yeah, tanks stack STR for for more DPS - I'm one of them. However, it is my opinion (maybe soon to be fact) that parry is a VERY useful stat for DRK. It synergizes as well as STR does on WAR.
    (2)

  4. #4
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Inner Beast may be bread and butter. But it tops out, in i130, at like 1.2k on a crit. It's nice to top you off...but completely washed out by healer skills. Inner Beast's healing is just a small bonus for taking more strength.

    Quote Originally Posted by Docfiord_Fowling View Post
    Parry is a VERY useful stat for DRK. It synergizes as well as STR does on WAR.
    It's not even close. The only place it works is the miniscule gains in parry percentage give you a tiny bit of increased uptime for Reprisal.
    Any DPS gains an accessory with parry would add from resetting the Low Blow timer are totally insignificant compared to using a parry-less strength accessory instead.
    (0)

  5. #5
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Rbstr View Post
    It's not even close. The only place it works is the miniscule gains in parry percentage give you a tiny bit of increased uptime for Reprisal.
    Any DPS gains an accessory with parry would add from resetting the Low Blow timer are totally insignificant compared to using a parry-less strength accessory instead.
    Miniscule? If the numbers I'm reading are right, the difference between Baseline (354) and Max Reasonable (about 600 atm), is about 7-10%, depending on whose data you believe. That might not be much in terms of raw mitigation from parry, but it's quite significant both in terms of "normal" reprisal uptime and in our ability to "force" a reprisal proc with Dark Dance, and Reprisal is very significant mitigation.

    --Erim Nelhah
    (Master, Astral Descendants <AD>, Malboro)
    (60 DRK Main)
    (1)