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  1. #1
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tam_Hawkins View Post
    Kalos our results are extremly different and like me you did not Count the misses nor did you use your shield so i do not think that there is anything wrong with how you did your Experiment. Do you think limiting our numbers to roughly 1000 hits (because i also Chose this amount of hits) is not enough?
    There are a few possible factors. 1,000 is definitely too small of a sample size. I'm coming up on 4,000 & so far results don't change by more than 0.01% every 10 minutes, so that will probably be enough.

    The job being used will also make a difference. I was originally going off previous assumptions that block rate is what caused PLD to have half the parry rate of WAR/DRK, but I'm still sitting at about half of what they report. It would be nice to have a collective over 10,000 hits at base parry for each tank.(no shield) Will also need to see the math behind the parry rates being reported as far as Swing/Hit/Miss/Parry/Block go.

    Quote Originally Posted by Hundred View Post
    If you have more evades then parries, something goofed (Blind on Flash from PLD?).
    Enemies lower level then you are likely to have less accuracy and so sub 60 mobs will likely miss more.
    Evades likely take priority over Parries as well so you would cause more hits to go through the evade check before the parry check (Can ACT tell if an evaded hit would be parried or is it just doing Parries/Swings?).

    The closer a mob is to your level (ideally 60) the greater the likelihood its accuracy will cause it to hit more often and thus reduce the amount of evades.
    Number of misses will not matter as long as your report Swing/Hit/Miss/Parry/Block & divide your parry by the number of hits to get the rate, assuming no shield equipped on PLDs.
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  2. #2
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Disc View Post
    There are a few possible factors. 1,000 is definitely too small of a sample size. I'm coming up on 4,000 & so far results don't change by more than 0.01% every 10 minutes, so that will probably be enough.

    The job being used will also make a difference. I was originally going off previous assumptions that block rate is what caused PLD to have half the parry rate of WAR/DRK, but I'm still sitting at about half of what they report. It would be nice to have a collective over 10,000 hits at base parry for each tank.(no shield) Will also need to see the math behind the parry rates being reported as far as Swing/Hit/Miss/Parry/Block go.
    Yeah i wanted to do 10000 first but run out of ptience... maybe tomorrow... (yeah MAYBE....)
    I don't think shield changes that much (blockrate would Need to be 50% for that)
    I will add the swing and hit numbers naxt time (first time doing this so had no idea how to parse them (i needed one hour already to figure out how to put evaded hits on the window,,,)
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