The parry % is off in ACT because it counts the #parries/#swings, rather than #parry/#hits. If miss/avoids take priority over block/parry, then finding the parry-% given the mob hit you might be more important.If you have more evades then parries, something goofed (Blind on Flash from PLD?).
Enemies lower level then you are likely to have less accuracy and so sub 60 mobs will likely miss more.
Evades likely take priority over Parries as well so you would cause more hits to go through the evade check before the parry check (maybe this is why ACT is off? Can it tell if an evaded hit would be parried?).
The closer a mob is to your level (ideally 60) the greater the likelihood its accuracy will cause it to hit more often and thus reduce the amount of evades.
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