Quote Originally Posted by Disc View Post
Parry rate hasn't changed in the last thousand hits, so just going to cut short of 10k hits and throw this up now.

Lv 60 Paladin - 354 Parry(Base)
Tsanahale: 6532 Swings, 6019 Hits, 513 Misses, 353 Parries, 0 Blocks(no shield)
(353 Parries / 6019 Hits) * 100 = 5.865% Base Parry Rate

Will throw on parry gear and find definitive results for +102. See if my chicken can handle healing multiple enemies to speed this up.
And the update for people who wanted to know, base drawn from my quoted post.

Lv 60 Paladin - 456 Parry(+102 Parry)
Tsanahale: 4005 Swings, 3631 Hits, 374 Misses, 329 Parries, 0 Blocks(no shield)
(329 parries / 3631 Hit) * 100 = 9.061% Parry rate

9.061% - 5.865% = 3.196% Improvement from +102 parry over base

(3.196%/102)*100 = Roughly 0.0313% parry rate increase per point of parry.

Therefore 32 parry = 1% parry rate.


20% mitigation * 5% parry rate = 1% damage mitigation. 32*5 = 160. Every 160 points of parry over the 354 base results in -1% damage taken. These values are for PLD without shield & may not hold up for DRK/WAR.