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  1. #11
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by stoxastic View Post
    Why not do it yourself?

    I do think the general consensus in 3.0 is about ~40 points per 1% increase in parry rate.
    I don't have access to the "tools" needed :/
    (0)

  2. 07-18-2015 05:59 AM
    Reason
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  3. #12
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Hundred View Post
    zzzz 310 swings, 20 misses, 34 parries, 11% Parry PCT...and im still getting hit but bored leaving FFXIV on in the background.

    edit: 681 swings, 75 parries, 49 misses, 11% parry pct
    Will update when this reaches 1000+ hits but been sitting at 11/12% Parry for eons zzzz Wonder if FFXIV will log me out if I leave to go pick up some chinese food, I assume paralysis wont decrease my parry rate.

    514 Parry.
    75 / ( 681-49) = 0.118670886

    Take out Baselines
    0.118670886-0.0565 = 0.062170886 %
    514-354 = 160

    0.062170886 / 160 = 0.000388568

    So... 0.04% increase of rate per 1 parry OR 25 pts of parry = 1% increase in rate
    (0)

  4. #13
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    If he was checking it on WAR it's possible his base & my base are different, even with the shield removed. Will see if I can get a bigger sample later tonight.
    (1)

  5. #14
    Player
    Habien's Avatar
    Join Date
    May 2015
    Posts
    35
    Character
    Habien Landwaker
    World
    Ultros
    Main Class
    Dark Knight Lv 70
    Goblin Tinker, lvl 58 in the Hinterlands

    Test one, 468 parry:
    1006 swings, 860 hits, 112 parries. 13% parry (11.1% in ACT)

    Test two, 354 parry (0 from gear):
    1011 swings, 853 hits, 87 parries. 10% parry (8.6% in ACT)

    So...2.5% for 114 parry. This was on 60 DRK.

    I think I will continue ignoring parry for now.
    (1)

  6. #15
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I would like to know if the parry rate of Dark Dance is additive or multiplicative.
    Example, if your base parry rate is 10, will DD make it 40 or 13 with it's 30% increase?
    I sure seem to parry a lot with it on so I'm willing to think 40.
    (0)

  7. #16
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    The +% rate increase skills like Dark Dance, Keen Flurry, and Bulwark are added on top of your base.
    (0)

  8. #17
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    ZZZ updated I forgot to refresh my chocobo and died afk,
    Whelp time to redo it.

    I've gone for the most Parry I could find in my stash, dont think my Chocobo will be able to sustain me going afk with this gear lol. 734 Parry Drk.

    Dont think I'll ever use the Chimera as a testing dummy after this but wanted something 60 to get less evades. If im not mistaken Evades > Blocks > Parries is the priority order. Anyways will update as I get bored of doing other crap

    Edit 2: 554 swing, 66 misses,113 Parries
    (1)
    Last edited by Hundred; 07-18-2015 at 07:09 AM.

  9. #18
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    ok sry for being so late (sleep got in between^^)

    I did this on clockwork soldiers and Paladins (defeated 10 or more of These with autoattack so for each parry sample i received at least 1000 attacks)
    Here first my stats
    ------------------Parry 354 (standart)----Parry 444 (+90)-----Parry 493 (+139)
    Parried-------------8%---------------------10%----------------12%
    Missed ------------87,5%------------------86,2%--------------86%
    actuall Parry------10%---------------------12%----------------14%

    as 90 parry increases by 2% we can forn the first increase assume that the stat value has to be between 31 and 45 Points per increase.
    For the second sample increase i used 139 Parry and got an increase by 4% which leads to a range of 39 to 47 Points

    If accumulated i conclude that between 39 and 45 Point in parry are used per percentual increase of parry (or between 0,025 to 0,022 Percent per Point of parry)

    To the others:

    Quote Originally Posted by Disc View Post
    I was kinda bored and didn't feel like leveling.

    354 Parry(Base)

    Tsanahale: 1,201 Swings, 1,097 Hits, 104 Misses, 62 parries, 0 block(no shield)
    ( 62 parries / 1,097 hits ) * 100 = 5.652% parry rate

    456 Parry
    Tsanahale: 376 Swings, 349 Hits, 27 Misses, 18 Parries, 0 block(no shield)
    oops I killed it
    Tsanahale #2: 561 Swings, 507 hits, 54 misses, 38 parries, 0 block(no shield)

    Tsanahle Total: 937 Swings, 856 Hits, 81 Misses, 56 parries, 0 block(o shield)
    ( 56 parries / 856 hits ) * 100 = 6.542% parry rate

    Parry Rate Dif: 6.542% - 5.652% = 0.89%
    Parry Dif: 456-354 = 102

    +102 parry over base resulted in a parry rate increase of 0.89%
    Kalos our results are extremly different and like me you did not Count the misses nor did you use your shield so i do not think that there is anything wrong with how you did your Experiment. Do you think limiting our numbers to roughly 1000 hits (because i also Chose this amount of hits) is not enough?

    Quote Originally Posted by Docfiord_Fowling View Post
    75 / ( 681-49) = 0.118670886

    Take out Baselines
    0.118670886-0.0565 = 0.062170886 %
    514-354 = 160

    0.062170886 / 160 = 0.000388568

    So... 0.04% increase of rate per 1 parry OR 25 pts of parry = 1% increase in rate
    Docfiord why do you use 6,2% (btw either 0,062xxx or 6,2xx% not both) as baseline? As far as I know it was 10% before 3.0.

    Quote Originally Posted by Habien View Post
    Goblin Tinker, lvl 58 in the Hinterlands

    Test one, 468 parry:
    1006 swings, 860 hits, 112 parries. 13% parry (11.1% in ACT)

    Test two, 354 parry (0 from gear):
    1011 swings, 853 hits, 87 parries. 10% parry (8.6% in ACT)

    So...2.5% for 114 parry. This was on 60 DRK.

    I think I will continue ignoring parry for now.
    That would fit my data (yours says 45,6 for 1 percent and my says between 39 and 45 per one percent)



    Conclusion, parry is pretty much trash especially for Paladins (like me...)
    (2)

  10. #19
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    If you have more evades then parries, something goofed (Blind on Flash from PLD?).
    Enemies lower level then you are likely to have less accuracy and so sub 60 mobs will likely miss more.
    Evades likely take priority over Parries as well so you would cause more hits to go through the evade check before the parry check (Can ACT tell if an evaded hit would be parried or is it just doing Parries/Swings?).

    The closer a mob is to your level (ideally 60) the greater the likelihood its accuracy will cause it to hit more often and thus reduce the amount of evades.
    (0)
    Last edited by Hundred; 07-18-2015 at 07:40 AM.

  11. #20
    Player
    Habien's Avatar
    Join Date
    May 2015
    Posts
    35
    Character
    Habien Landwaker
    World
    Ultros
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Hundred View Post
    If you have more evades then parries, something goofed (Blind on Flash from PLD?).
    Enemies lower level then you are likely to have less accuracy and so sub 60 mobs will likely miss more.
    Evades likely take priority over Parries as well so you would cause more hits to go through the evade check before the parry check (maybe this is why ACT is off? Can it tell if an evaded hit would be parried?).

    The closer a mob is to your level (ideally 60) the greater the likelihood its accuracy will cause it to hit more often and thus reduce the amount of evades.
    The parry % is off in ACT because it counts the #parries/#swings, rather than #parry/#hits. If miss/avoids take priority over block/parry, then finding the parry-% given the mob hit you might be more important.
    (1)

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