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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70

    Please increase Battle Litany's range slightly.

    First thing's first to those who don't know what this skill does:

    Increases critical hit rate of self and nearby party members by 15%.
    Duration: 20s Radius: 15y

    Now, this is a fantastic buff - 15% actual critical chance, added to every action, including heals, auto-attacks, and off-global attacks. It's a part of its balance in the melee inter-class balance, and I think we can all agree it's a fun addition to the class.

    That said, there's a bit of a drawback ... the bloody range is too small!

    Right now it's 15y. That's the equivalent of a Medica I, Aspected Helios (which, for the equivalent of WHM's Medica II, has appalling range), Succor, etc. While having those moves have a 15y radius is still a downer, healers have a very real upside when they use it: they are far less attached to any one position, and can Swiftcast if mobility/timing will be an issue. For DRG, however, the range is simply too small.

    DRG in 3.0 has a very rigid rotation, so they can't detach to center themselves between the whole party (plus they'd lose auto-attacks), nor should we want them to. As it is now, a DRG at the rear of a boss pulled loosely to the center of the arena or further will outright miss off-centered players at the line where you can or can't draw aggro. Here's a loose representation of what I mean:



    Basically, unless you run up (something basically all ranged are not fond of, ESPECIALLY BLM putting up Leylines + pre-casting a spell pre-pull), or the tank pulls the boss back (a hassle and a DPS loss and annoyance for all melee, not to mention outright impossible in some bosses, like A4), some people are missing the buff. It's not a very ideal range to give to a player who physically must be inches from the boss, and possibly at a very specific flank when it gets activated. There are workarounds to this, such as activating it pre-pull, or making some of your ranged lose quite of bit of their time to position themselves, but they're all not ideal. A small range buff would be a welcome quality of life buff I'd really like to see happen, and it would not interfere with the balance of the class in any way if it were buffed.

    I propose the range be enhanced to 20y, like all the very important abilities that are vital to hit their target, such as Foe's, Ballad, Paeon, Medica II, etc. This would allow for a looser, more flowing formation in both the opener and at the 3/6/9 minute marks, and prevent much crying in the future for missing this most amazing buff during our openers. Thank you.
    (3)
    Last edited by Sleigh; 07-16-2015 at 12:22 PM.

  2. #2
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    Good ranged DPS know not to stand 10 miles from the boss, the others well... Screw em.
    (5)

  3. #3
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Think that's bad, I have to get into melee range as MCH if I want to use my stun.
    (1)

  4. #4
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    It's good to know that Strong Bad plays a dragoon
    (1)

  5. #5
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    The further i stand from the boss the harder it is to dodge cone attacks. I've always stayed reasonably close to the boss anyway, specially for bard, easier to make sure Songs are active on as many people as possible.

    When i see a DRG in my party, i stick nearby them anyway.
    People should get close to YOU, not the other way around lol.
    (2)

  6. #6
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Bhuni View Post
    Good ranged DPS know not to stand 10 miles from the boss, the others well... Screw em.
    As a DRG who also BRDs, this.
    (1)

  7. #7
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by LunaHoshino View Post
    As a DRG who also BRDs, this.
    It's relatively easy for BRD to cross the thresh-hold from the pull line to where Litany will hit, since they can stutter step for an effective 1.5s walk of free movement per GCD. BLM and certain openers of other DoM, they do not have this ease of mobility. BLM literally wants to stay in place for 30s from the first time it casts a spell, and leaving that area is more of a hit than losing Litany, for example.

    The range is just a tad too small for its purpose. This is not a potency buff request, nor any real balance change, it's simply asking for BLMs and other DoM to receive the benefit without sacrifices like everyone else can, and to make when the recast happens to have it hit significantly more people if people are a bit further out than ideal range due to mechanics or mandatory repositioning.
    (0)

  8. #8
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Gralna View Post
    Think that's bad, I have to get into melee range as MCH if I want to use my stun.
    I honestly never use the stun simply because once you get to where you have it, it's pretty pointless on trash mobs, (outside soloing potentially), and you'll get yelled at by tanks for "messing with their stun" rotation even if you stun an attack that needs to be stunned, due to the fact that if they stun again after, that uses up a second of the boss's stun immunities. I prefer to just use the silence for the extra DPS from a safe range. Still, to each his own as they say....

    However, we MCH DO have to get close to bosses to use Blank Shot, (our knockback skill), since the fact that they're immune to the knockback just means it's an extra OGC DPS skill to toss in from time to time. Which is quite a pain since staying point blank doesn't benefit us besides that skill. Still, it does throw in a bit more damage for Wildfire.....
    (0)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.