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  1. #1
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100

    Hair texture quality, among other texture qualities.

    This has been bugging me since 2.0 released. Would it be hard for the developmental team to increase the quality in the looks of how the hair texture is? Mind you, hair looks like it has horizontal and vertical lines going through the strands. It really does not look good to me, though others would beg to differ. Is there any chance now that since we have DirectX 11, that there could be an option to remove those pesky horizontal/vertical lines from the strands of hair so that it looks very neat?



    Another thing is that a lot of armor still has some form of pixilation in finer detail. Is there any way that it could be fixed so it looks cleaner on DirectX 11? It may have the developmental team to look back at older gear, but it's just a few things on certain gear that really shows pixilation.
    (9)

  2. #2
    Player
    dekal's Avatar
    Join Date
    Feb 2015
    Posts
    1,303
    Character
    Alexes D'kal
    World
    Balmung
    Main Class
    Paladin Lv 66
    I think the problem is that the game is on the ps3/4 platform and those systems can't take it. Blame those players . jk...but slry is cuz of the ps3/4.
    (8)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,980
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by dekal View Post
    I think the problem is that the game is on the ps3/4 platform and those systems can't take it. Blame those players . jk...but slry is cuz of the ps3/4.
    Yup. If the PS3 is ever left behind I imagine there'll be a decent increase in visual quality, but until then we're kind of stuck.

    The dream is that, eventually, max settings will be back to 1.0 quality.
    (1)

  4. #4
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Daralii View Post
    Yup. If the PS3 is ever left behind I imagine there'll be a decent increase in visual quality, but until then we're kind of stuck.

    The dream is that, eventually, max settings will be back to 1.0 quality.
    People like to drum up the 1.0 quality, but it was honestly in a lot of really unnecessary and unnoticeable places. There was the particularly notable instance of potted plants having more polygons than player characters.
    (7)

  5. #5
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    That specific hairstyle also looks really weird when it moves in the wind etc, and if you tilt the camera a certain way, it looks awful. But yeah, this really is down to the fact the PS3 can't handle it.

    Quote Originally Posted by dekal View Post
    I think the problem is that the game is on the ps3/4 platform and those systems can't take it. Blame those players . jk...but slry is cuz of the ps3/4.
    PS3, yes. PS4 can handle a lot graphically. Not as much as PC's of course, but they definitely can handle more than people assume.
    (0)

  6. #6
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Some hair textures are better... The lalafell-only hairstyles have good textures I think. Why that diffrence?
    (0)

  7. #7
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Fevelle View Post
    Some hair textures are better... The lalafell-only hairstyles have good textures I think. Why that diffrence?
    Because only a lalafell's hair is high up enough from the ground to be in your field of vision.
    (0)

  8. #8
    Player
    Lanceton's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Lanceton Oni
    World
    Famfrit
    Main Class
    Armorer Lv 80
    to me, ridding of these 'unnecessary' stuff made the game feels like wow-level graphics, taking the plants you mentioned about for example, they're now just 'cards' stacked together
    FF's always about graphic fidelity, and 2.0 got a downgrade on that.
    the only graphic 'flaw' I could remember in 1.0 was the 2 tiered texture for distant terrain.. it switched instantly to lower rez texture at like I dunno 1000 yard or so distance
    if they made that switch a blend-in transition it'd be flawless
    (4)

  9. #9
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Lanceton View Post
    to me, ridding of these 'unnecessary' stuff made the game feels like wow-level graphics, taking the plants you mentioned about for example, they're now just 'cards' stacked together
    FF's always about graphic fidelity, and 2.0 got a downgrade on that.
    the only graphic 'flaw' I could remember in 1.0 was the 2 tiered texture for distant terrain.. it switched instantly to lower rez texture at like I dunno 1000 yard or so distance
    if they made that switch a blend-in transition it'd be flawless
    It's "unnecessary" because those resources that were spent fine-detailing those plants could have been better spent elsewhere. Most notably it was needed in map details because 1.0 maps were about 12 set pieces per country that were simply copy pasted ad nauseum. Rather than fancy plants, I'd rather see more clothes/armor/hair.
    (3)

  10. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by basketofseals View Post
    People like to drum up the 1.0 quality, but it was honestly in a lot of really unnecessary and unnoticeable places. There was the particularly notable instance of potted plants having more polygons than player characters.
    Is that level of detail not something to strive for? Especially in our own characters?
    And it's not like they'd have to remove the lower quality assets. That should still be available for lower end computers.
    (10)

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