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  1. #1
    Player
    Omskahn's Avatar
    Join Date
    Jun 2015
    Posts
    58
    Character
    Rhyoma Ekhart
    World
    Ultros
    Main Class
    Marauder Lv 60

    I have an idea for DPS gauging

    Well 2 really.

    1. A ramp/momentum system, where the more dmg you can put out within an interval, essentially boosts your dmg for the next interval. Monks kind of have this, but it is more about finishing a chain instead of performing. You get stronger for doing better. To a cap I guess.

    2. Soft/qualitative meter, where no numbers are shown at all, but you have something that tells you how your doing on a scale (bad/average/awesome/Gaben etc.) based on some calculated average from your stats/ilevel. If you're having trouble understanding this one, think of like skateboarding/fighting games where you're essentially given 'ratings' for a combo based on how good/intricate/long it is. At the end of an engagement you get a stacking buff or something to know that you did well and gives a personal extra incentive to do so.

    Both of these only work if there are visual cues to show you that you are doing well though. Which I think is part of what ppl fundamentally want - to know how well they're doing.

    Any other ideas for unorthodox methods fixing dps ignorance?
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    Last edited by Omskahn; 07-22-2015 at 01:05 PM. Reason: 2nd half