Quote Originally Posted by m3eansean View Post
The Devs said branching two jobs off of one class was a mistake for them and created balancing issues beyond what they thought would occur (everytime they try to increase SMN dps, it increases SCH dps beyond what they want in a healer). As a result, they said there will be no more branched jobs.
I am aware of this, though as I tend to point out, this is because a) SMN and SCH serve different roles and b) job crystals are not the game-changers they should be.

This is just mere fantasy, but imagine if equipping the Bard job crystal had altered a bunch of the baseline ARC abilities on top of giving the 5 job abilities (maybe give some shots cast times, alter the way Heavier Shot and Bloodletter procs work). Now imagine tacking on a Ranger job crystal that basically enhances existing ARC abilities. You could go as far as giving both jobs different sub-stat priorities (possibly BRD focusing on Determination and Skill Speed, while RNG would focus on Crit and Determination). The BRD relic would still be a longbow, the RNG relic would be a short bow.

Both would still be DPS and use bows, yet both would play differently.