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  1. #1
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Duelle View Post
    Back when they announced SCH and SMN branching from ACN, I was sort of expecting them to do so with ARC as well, at least to introduce two playstyles with bows. BRD would be long bow style (somewhat stationary with some utility) while Ranger would be mobile/focus on short bows. Sad that they never did this.
    The Devs said branching two jobs off of one class was a mistake for them and created balancing issues beyond what they thought would occur (everytime they try to increase SMN dps, it increases SCH dps beyond what they want in a healer). As a result, they said there will be no more branched jobs.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by m3eansean View Post
    The Devs said branching two jobs off of one class was a mistake for them and created balancing issues beyond what they thought would occur (everytime they try to increase SMN dps, it increases SCH dps beyond what they want in a healer). As a result, they said there will be no more branched jobs.
    I am aware of this, though as I tend to point out, this is because a) SMN and SCH serve different roles and b) job crystals are not the game-changers they should be.

    This is just mere fantasy, but imagine if equipping the Bard job crystal had altered a bunch of the baseline ARC abilities on top of giving the 5 job abilities (maybe give some shots cast times, alter the way Heavier Shot and Bloodletter procs work). Now imagine tacking on a Ranger job crystal that basically enhances existing ARC abilities. You could go as far as giving both jobs different sub-stat priorities (possibly BRD focusing on Determination and Skill Speed, while RNG would focus on Crit and Determination). The BRD relic would still be a longbow, the RNG relic would be a short bow.

    Both would still be DPS and use bows, yet both would play differently.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)