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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    Make hunt mob HP scale with the number of players attacking it

    I enjoy the social aspect of hunting. Working together as a server to track down hunt mobs is a great deal of fun.

    However, so many people come out to hunts that these hunt mobs typically melt in mere seconds, and if that weren't problem enough, there are players who will deliberately pull these mobs as soon as they arrive on the scene, just to grief other players who are trying to hunt.

    It's been so bad at times that I've been hunting for a mob at one end of a zone, it gets announced at the other end, and I cannot even make it there in time to get credit, it gets pulled and killed that quickly.

    The simple solution is to have hunt mob HP scale to the number of players attacking it. I've seen this used in other MMOs to great effect: basically, for every additional person attacking it, the mob gains X% HP which increases its health pool without actually changing its health percentage.

    The end result is that 20 players or 200 players will both take the same amount of time to kill a hunt mob (which should really take ~2 mins to kill).

    Then, it doesn't matter how early griefers try to pull. People who are actively hunting will have an excellent chance to make it to the mob in time and get credit.
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    Last edited by RichardButte; 07-17-2015 at 10:56 PM.

  2. #2
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    I believe this was mentioned and brought up before on how to fix the problem when hunts just came out. They didn't listen.
    (0)