Very true this bit. The crashing physics in Grid was quite astonishing, and the engine has to take into consideration ratio mass of the car + weight + velocity + the solidness of the object it impacts with + the shape of the part of the car that impacts with the object and so on and so on. Forza 4 will apparently have the most realistic crash physics of any racing game to date (or so they've said). Not just crashing though, turning, accelerating, braking, even gravity for when the car jumps off a steep slope when going fast (it has to calculate the velocity with drag and the weight of the car to give an approximation as to how the car would react whilst in the air and how it would react when landing back on the ground again along with possible wheelspin from coming back into contact with the floor AND how the suspension would react also).If they wanna talk about realism in differant games and the comparison of how the engine can make the physics realistic they need to look at racing games like GT5, PGR, Forza and NFS because cars are paticularly hard for an engine to replicate the physics. Which is alot of what the article mentioned.
When you consider all of those, and that's just a few of the hundreds of physics a racing simulator has to do constantly, making a character in a war game run or jump up and down realistically seems pretty mediocre.
Exactly, when you look at need for speed undercover, when you just tap the brakes a lil, turn into a corner and pull a huge drift in any car, then play GT5 you can tell that GT5 do realism alot better, yes there are problems with the realism in GT5 but there are hundreds if not thousands of factors that need to be taken into account, but PD have done it alot better than I have seen yet (never played forza because I will never buy an xbox) where as all most action games are just motion capture and inject those results into the coding, which any game dev can do.Very true this bit. The crashing physics in Grid was quite astonishing, and the engine has to take into consideration ratio mass of the car + weight + velocity + the solidness of the object it impacts with + the shape of the part of the car that impacts with the object and so on and so on. Forza 4 will apparently have the most realistic crash physics of any racing game to date (or so they've said). Not just crashing though, turning, accelerating, braking, even gravity for when the car jumps off a steep slope when going fast (it has to calculate the velocity with drag and the weight of the car to give an approximation as to how the car would react whilst in the air and how it would react when landing back on the ground again along with possible wheelspin from coming back into contact with the floor AND how the suspension would react also).
When you consider all of those, and that's just a few of the hundreds of physics a racing simulator has to do constantly, making a character in a war game run or jump up and down realistically seems pretty mediocre.
Well nowadays FPS games it's just:Exactly, when you look at need for speed undercover, when you just tap the brakes a lil, turn into a corner and pull a huge drift in any car, then play GT5 you can tell that GT5 do realism alot better, yes there are problems with the realism in GT5 but there are hundreds if not thousands of factors that need to be taken into account, but PD have done it alot better than I have seen yet (never played forza because I will never buy an xbox) where as all most action games are just motion capture and inject those results into the coding, which any game dev can do.
Create 3D model > Add hit-box > Insert Havok Engine > Done
Ever played the 2004 Sonic The Hedgehog? The frame-rate drops like a brick during the Flame Core level when running away from the tornado and it starts throwing objects at you, because the processor is trying to keep up with about 100 physical objects being simulated through real-time physics and gravity, along with trying to simulate how Sonic would react at that speed in proportion to his aerodynamics, mass and velocity. THAT is realistic physics, far more than what Battlefield or Call Of duty offer, and that's in a Sonic game! XD
People complain about how bad the controls are in Sonic2004 but they never really took into consideration that a humanoid moving at speeds of about 200 miles per hour REALLY wouldn't be that easy to control in the first place!![]()
Its because they arent used to it thats all, but I havent played Sonic2004 so I cant really comment on it.Well nowadays FPS games it's just:
Create 3D model > Add hit-box > Insert Havok Engine > Done
Ever played the 2004 Sonic The Hedgehog? The frame-rate drops like a brick during the Flame Core level when running away from the tornado and it starts throwing objects at you, because the processor is trying to keep up with about 100 physical objects being simulated through real-time physics and gravity, along with trying to simulate how Sonic would react at that speed in proportion to his aerodynamics, mass and velocity. THAT is realistic physics, far more than what Battlefield or Call Of duty offer, and that's in a Sonic game! XD
People complain about how bad the controls are in Sonic2004 but they never really took into consideration that a humanoid moving at speeds of about 200 miles per hour REALLY wouldn't be that easy to control in the first place!
My suspicion was it was because it was a Sonic game in a generation that were all FPS game fanboys.
Gonna stay true to my childhood though, and continue to amass the already over-substantial amount of sonic games and merchandise that clutters 90% of the shelves in my room!
Yeah I'm a Sonic fangirl, but at least that has a more upbeat and positive attitude, rather than a game designed specifically to kill everyone you meet.
I loved sonic games as a kid, might have to get some, LONG LIVE SONIC!!!! DEATH TO FPS!!!My suspicion was it was because it was a Sonic game in a generation that were all FPS game fanboys.
Gonna stay true to my childhood though, and continue to amass the already over-substantial amount of sonic games and merchandise that clutters 90% of the shelves in my room!
Sonic Unleashed is pretty good, though the werehog sections are a bit too slow for my liking (i grew up on sonic the hedgehog games and cartoons, so i have a bit of a speed-freak personality), but still, the engine they used let's you see exactly what it'd look like trying to run through a city at 500 miles per hour.
It's like, jedi reflexes! http://www.youtube.com/watch?v=JVcKhKCALCg. Even the music starts to warp as you start getting near the speed of sound. It's quite amazing.![]()
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