Quote Originally Posted by Delsus View Post
Exactly, when you look at need for speed undercover, when you just tap the brakes a lil, turn into a corner and pull a huge drift in any car, then play GT5 you can tell that GT5 do realism alot better, yes there are problems with the realism in GT5 but there are hundreds if not thousands of factors that need to be taken into account, but PD have done it alot better than I have seen yet (never played forza because I will never buy an xbox) where as all most action games are just motion capture and inject those results into the coding, which any game dev can do.
Well nowadays FPS games it's just:

Create 3D model > Add hit-box > Insert Havok Engine > Done

Ever played the 2004 Sonic The Hedgehog? The frame-rate drops like a brick during the Flame Core level when running away from the tornado and it starts throwing objects at you, because the processor is trying to keep up with about 100 physical objects being simulated through real-time physics and gravity, along with trying to simulate how Sonic would react at that speed in proportion to his aerodynamics, mass and velocity. THAT is realistic physics, far more than what Battlefield or Call Of duty offer, and that's in a Sonic game! XD

People complain about how bad the controls are in Sonic2004 but they never really took into consideration that a humanoid moving at speeds of about 200 miles per hour REALLY wouldn't be that easy to control in the first place!