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  1. #1
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    Delsus's Avatar
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    That story is a load of bull, the only games they really mention are FPS games that turned heads when the trailer came on, and it doesnt take much of an engine to make somone getting shot realistic, just motion capture somone falling to the floor and your done. If they wanna talk about realism in differant games and the comparison of how the engine can make the physics realistic they need to look at racing games like GT5, PGR, Forza and NFS because cars are paticularly hard for an engine to replicate the physics. Which is alot of what the article mentioned.

    Also making games for PC means constant very small graphical changes when graphics cards get 8MB more memory, which makes it less noticable, you dont play one game, then a year later think Wow these graphics suck, however with consoles you get more of a perspective on how graphics have been updated over the years, you buy a new console and are blown away by the graphics, well I am atleast, to get this on a PC you have to play a 5yr old game again and see how bad it is.

    They also mention that on PC you can use open engines, which to be fair goes against the PCs strengh that its dynamic, if everyone used the unreal engine they would go nowhere, which is where the propriotory engines are better, yes they arent proven but if they do perform well they can look 10 years ahead of games using an older engine.

    This writer knows nothing about games development, he would prefer a 10 year old engine in a game just so its on PC and thinking that his GTX580 will be doing better than an older card. Believe it or not if an old engine is being used and adapted the graphics, and realism will never be up to par with a new engine.
    (3)

  2. #2
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    Konachibi's Avatar
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    Quote Originally Posted by Delsus View Post
    If they wanna talk about realism in differant games and the comparison of how the engine can make the physics realistic they need to look at racing games like GT5, PGR, Forza and NFS because cars are paticularly hard for an engine to replicate the physics. Which is alot of what the article mentioned.
    Very true this bit. The crashing physics in Grid was quite astonishing, and the engine has to take into consideration ratio mass of the car + weight + velocity + the solidness of the object it impacts with + the shape of the part of the car that impacts with the object and so on and so on. Forza 4 will apparently have the most realistic crash physics of any racing game to date (or so they've said). Not just crashing though, turning, accelerating, braking, even gravity for when the car jumps off a steep slope when going fast (it has to calculate the velocity with drag and the weight of the car to give an approximation as to how the car would react whilst in the air and how it would react when landing back on the ground again along with possible wheelspin from coming back into contact with the floor AND how the suspension would react also).

    When you consider all of those, and that's just a few of the hundreds of physics a racing simulator has to do constantly, making a character in a war game run or jump up and down realistically seems pretty mediocre.

  3. #3
    Player
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    Quote Originally Posted by Konachibi View Post
    Very true this bit. The crashing physics in Grid was quite astonishing, and the engine has to take into consideration ratio mass of the car + weight + velocity + the solidness of the object it impacts with + the shape of the part of the car that impacts with the object and so on and so on. Forza 4 will apparently have the most realistic crash physics of any racing game to date (or so they've said). Not just crashing though, turning, accelerating, braking, even gravity for when the car jumps off a steep slope when going fast (it has to calculate the velocity with drag and the weight of the car to give an approximation as to how the car would react whilst in the air and how it would react when landing back on the ground again along with possible wheelspin from coming back into contact with the floor AND how the suspension would react also).

    When you consider all of those, and that's just a few of the hundreds of physics a racing simulator has to do constantly, making a character in a war game run or jump up and down realistically seems pretty mediocre.
    Exactly, when you look at need for speed undercover, when you just tap the brakes a lil, turn into a corner and pull a huge drift in any car, then play GT5 you can tell that GT5 do realism alot better, yes there are problems with the realism in GT5 but there are hundreds if not thousands of factors that need to be taken into account, but PD have done it alot better than I have seen yet (never played forza because I will never buy an xbox) where as all most action games are just motion capture and inject those results into the coding, which any game dev can do.
    (0)

  4. #4
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    Quote Originally Posted by Delsus View Post
    Exactly, when you look at need for speed undercover, when you just tap the brakes a lil, turn into a corner and pull a huge drift in any car, then play GT5 you can tell that GT5 do realism alot better, yes there are problems with the realism in GT5 but there are hundreds if not thousands of factors that need to be taken into account, but PD have done it alot better than I have seen yet (never played forza because I will never buy an xbox) where as all most action games are just motion capture and inject those results into the coding, which any game dev can do.
    Well nowadays FPS games it's just:

    Create 3D model > Add hit-box > Insert Havok Engine > Done

    Ever played the 2004 Sonic The Hedgehog? The frame-rate drops like a brick during the Flame Core level when running away from the tornado and it starts throwing objects at you, because the processor is trying to keep up with about 100 physical objects being simulated through real-time physics and gravity, along with trying to simulate how Sonic would react at that speed in proportion to his aerodynamics, mass and velocity. THAT is realistic physics, far more than what Battlefield or Call Of duty offer, and that's in a Sonic game! XD

    People complain about how bad the controls are in Sonic2004 but they never really took into consideration that a humanoid moving at speeds of about 200 miles per hour REALLY wouldn't be that easy to control in the first place!

  5. #5
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    Rau's Avatar
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    Does this article even apply to this generation considering the 8800 GTS can run pretty much any PC game?
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  6. #6
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    Aenarion's Avatar
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    Quote Originally Posted by Rau View Post
    Does this article even apply to this generation considering the 8800 GTS can run pretty much any PC game?
    yea... at what resolution and what setting?
    (0)

  7. #7
    Player
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    Quote Originally Posted by Konachibi View Post
    Well nowadays FPS games it's just:

    Create 3D model > Add hit-box > Insert Havok Engine > Done

    Ever played the 2004 Sonic The Hedgehog? The frame-rate drops like a brick during the Flame Core level when running away from the tornado and it starts throwing objects at you, because the processor is trying to keep up with about 100 physical objects being simulated through real-time physics and gravity, along with trying to simulate how Sonic would react at that speed in proportion to his aerodynamics, mass and velocity. THAT is realistic physics, far more than what Battlefield or Call Of duty offer, and that's in a Sonic game! XD

    People complain about how bad the controls are in Sonic2004 but they never really took into consideration that a humanoid moving at speeds of about 200 miles per hour REALLY wouldn't be that easy to control in the first place!
    Its because they arent used to it thats all, but I havent played Sonic2004 so I cant really comment on it.
    (0)

  8. #8
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    Quote Originally Posted by Delsus View Post
    Its because they arent used to it thats all, but I havent played Sonic2004 so I cant really comment on it.
    My suspicion was it was because it was a Sonic game in a generation that were all FPS game fanboys.

    Gonna stay true to my childhood though, and continue to amass the already over-substantial amount of sonic games and merchandise that clutters 90% of the shelves in my room!

    Yeah I'm a Sonic fangirl, but at least that has a more upbeat and positive attitude, rather than a game designed specifically to kill everyone you meet.

  9. #9
    Player
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    Quote Originally Posted by Konachibi View Post
    My suspicion was it was because it was a Sonic game in a generation that were all FPS game fanboys.

    Gonna stay true to my childhood though, and continue to amass the already over-substantial amount of sonic games and merchandise that clutters 90% of the shelves in my room!
    I loved sonic games as a kid, might have to get some, LONG LIVE SONIC!!!! DEATH TO FPS!!!
    (0)